Tuesday, 16 June 2020

Bolt Action - Solo en España

First up a couple of rule modifications for the game -

Morale - When testing for fifty percent casualties form shooting and the unit fails its test instead of the unit breaking it will immediately move 12" towards friendly cover or the friendly table edge if no cover is within reach, it will then be given a down order dice or the order dice changed to down if it already has one.
Mark it as shaken with a suitable marker, its next order must be a rally order, the units morale value will be reduced by one for the test, if it successfully rallies remove the shaken marker but not any pins it may have.

Close Quarters - If you lose a close combat by twice as many or more than your opponent then remove the complete unit as per the rules, if you lose by less than that then retire as above.

Other useful adaptations for Spanish Civil War Bolt Action are available here https://www.wargaming3d.com/2019/02/08/wargaming-the-spanish-civil-war-in-bolt-action/

I also used my random event card deck, before each turn a D6 is rolled on a 4 - 6 a black order dice is added to the dice bag and when pulled a card is drawn.

The Scenario
Nationalist forces are converging on the town of San Hernandez, an Anarchist militia platoon is enroute to attempt to delay their entry into the town, the game will be the usual six turns with a die roll of 4 - 6 deciding if the game will continue in the following turns.
A D6 will be rolled to determine how many Anarchist squads will appear on turn one and 2D6 to see how many Nationalists will arrive, this will continue in subsequent turns, with no order tests required to do so.

The Forces

Anarchist Militia
Three ten man squads supported by a squad of four Dinamiteros and six Carabineros transported in an armoured truck.

Nationalists
A platoon of Spanish Foreign Legion, two sections comprising of three squads each of six men supported by a squad of Moor scouts and a Bilbao armoured car

The Game
The scene of the action on a 4 x 5 table
The Republican force will enter here
The Nationalist force will enter this way
Three Republican units enter on turn one
Four Nationalist units enter on turn one
A Nationalist squad dashes across the field
Meanwhile the Moor scout squad probes the flank
The Republicans advance to take up a defensive position in the stables
The Nationalists attack on a broad front
The Republican Carabineros enter the stable with an |Anarchist squad in support, the armoured truck takes up position on the left of the stables
The Nationalists put pressure on the Republican right
Thanks to a random card draw the Republicans make it to cemetery first
Break for an in the zone dinner, Paella and a Spanish rose
Another squad moves up in support
Although depleted the Dinamiteros hold their position
Foreign Legion mortar squads add fire support to the Nationalist advance
Meanwhile over on the Republican left an Anarchist squad supported by the Carabineros and armoured truck hold off the Nationalist thrust on the other flank
La Legion prepare to launch a close assault on the cemetery
The Moors attempt to out flank the position is countered by another squad, whose fierce fire compels them to fall back.
La Legion assault the cemetery and repel the Anarchists, only to be ousted themselves the following turn.

That saw an end to the Nationalist assault really, a turn seven was rolled for and played but it was not enough to oust the Republican defenders. A roll for a turn eight was not successful, this signified that Republican reinforcements had arrived and the Nationalists pulled back.

TTFN and lets be careful out there.






12 comments:

  1. What a glorious table you've assembled their Phil! A real joy! I see the good chaps won, as usual!

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    1. Thank you DB, yes the Republic are still on a roll.

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  2. That table looks absolutely fab. Like the idea of getting the random event cube into the bag.

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    1. Thank you Norm. The random card draw can certainly liven things up.

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  3. Looks great Phil and it's always great to see the Republicans on top.
    I do like a paella interlude.

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    1. Thank you Paul. Seems to be no stopping the Republic, next game is likely to be a WWII CoC game, now what to eat, bratwurst or afternoon tea?

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  4. Lovely game Phil , I like your modifications which fit nicely. You have me thinking about getting some vodka and black bread the next time I play RCW 😀

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    1. Thank you Matt, there is so much one do with Bolt Action. Eat what you play a new gaming trend perhaps?

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  5. Great looking game Phil, and the culinary touch was class.

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    1. Thank you George, pleased to see you approve of my gourmet gaming.

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  6. Lovely looking game, hurrah for the good guys and good looking paella, but shouldn't it be red wine?!
    Best Iain

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    1. Thank you Iain. All the Rioja was drunk the day before, I think all this lockdown malarkey is driving me to drink, we were finally going to go further than two miles down the road today but alas we would need a boat to get anywhere☹️

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