Copyright © 2024, Philip Robinson. All rights reserved. This work may not be reproduced, in whole or in part without prior permission of the creator

Thursday 13 June 2024

Recent Additions

First up the last of my AB Figures summer Soviet additions.
Next inspired by the recent game and the fine game put on by the Bodkins at the recent Partizan show, a Roman Auxiliary unit, a Goth light cavalry unit and a couple of Goth vignettes.
All the above are A & A Miniatures with LBMS shield transfers.
The above are from Wargames Foundry and the Goth cavalry below are Footsore Miniatures. All the bases from Warbases.
Again from Warbases a Roman wine cart, oxen and attendants are currently under the brush.
All being well the Romans and Goths will have another outing here at OHQ next Tuesday.
Until next time...... TTFN & KBO

Monday 3 June 2024


I have recently been reorganising the Goth and Roman collection to better suit our Hail Caesar games this as required a little rebasing, argh! I also need to add a two or three more units to each side to make up four divisions in Hail Caesar terms(any excuse).
Whilst sorting out an order, having to order packs inevitably leaves you with odd figures along the way. So encouraged by Dave's use of left over figures to create little vignettes for table dressing I have done this base to represent a Goth scouting party. It could also double as a tiny unit in Hail Caesar rules should I wish.
Figures are from the Wargames Foundry 
Casting Room Miniatures Ancient German range and the base from Warbases.

Tuesday 28 May 2024

Woe, Woe! and Thrice Woe!

Once again the Romans have taken a severe beating by the Gothic hordes.
Still feeling our way on our return to playing with Hail Caesar rules we both deployed cautiously, we moved even more cautiously, me especially with some dire command rolls.
The problem with such static games as this it is difficult to form a narrative around the photos so I will post the photos and put a note underneath of any relevant event.
The auxiliary archers shower the Goth warbands with arrows with a mediocre effect.
The Goth advance is disjointed but the Romans appear unable to capitalize on it.
The Roman cavalry finally arrive and head towards the Goth left flank.
They are soon countered by Goth light cavalry who charge and beat back the Roman Moorish auxiliaries.
The Roman cataphracts charge into the Goth warbands only to be routed! Nine dice needing three they get and only manage two hits, one despairs.
Meanwhile the Goth heavy cavalry charge in and rout their Roman counterparts.
The Praetorians charge in but are held even the commander in chief joining them fails to help. They are then charged in the flank by Goth cavalry and are routed.
With only the possibility of one turn left and the Roman flank turned I conceeded field.

Wednesday 8 May 2024

Delaying Action

After a couple of postponements the Sitzkreig is over, the Germans are advancing to cut the British and French armies in two. In this scenario a British platoon supported by a troop of A9 cruiser tanks and a solitary Matilda II are tasked with holding up the German advance, a timed 4.5 howitzer barrage is also available to them. They must hold up the German advance for nine turns to achieve a successful outcome.
Things started badly for the British with most of the infantry not in position and orders seemingly not clear or getting through. Luckily the German advance had slowed down giving them extra time to get in position although once there the order situation was found wanting (new dice!).
Tommies eventually manned the hastily dug trenches dug earlier by engineers.
The Germans advance but it can hardly be called Blitzkrieg!
A timed Stuka airstrike fails to have much of an impact.
The British 2" mortar put down harassing fire in support of the troops in the forward trenches.
German infantry move up but are pinned down by concentrated British firepower.
The British Matilda moves up to counter an advance on the flank by a German 38T tank platoon but breaks down limiting its view!
The British timed barrage has little effect only pinning down an empty Opel Blitz.
The troop of A9 cruisers are sent to engage the advancing German 38T but get short shrift all being knocked out in short order.
However they have done their job diverting them from engaging the British infantry who have done sterling work in holding off the German infantry.
In turn eight the German Battle Rating is exceeded and the German advance is blunted.
Job done!
A tight and enjoyable game for us both. A lot of froth is bandied about on which rules are better than others etc. But in the end they are all means to an end it is the spirit in which the game is played that counts.


Tuesday 30 April 2024


I was unable to host the planned 1940 game today due to a hospital appointment coming through. On the plus side I have been able to complete more transport and a Flak36 for the Germans and with the hospital being near Wolverhampton and at 10am, Dave kindly organized a small French Indian Wars game over at GHQ (look out for a report from Tales From GHQ in due course) so I could swing by afterwards.
I have also started to repaint my Fat Frank roads to blend in with my bases a little better.
Now the transport pictures, first a Horch. Kfz15  for the Schutzen Platoon HQ. Car is from Millicast and the crew are AB Figures.

Next a Krupp Kdkfz.69 to tow the Pak36, an old Matchbox kit a kind gift from Matt Bickley.
Next a Sdkfz7.10 to tow the infantry gun (when I paint it) An old Skytrex model I have repainted in Dunkelgrau.
Lastly the Flak36 88, another gift from Matt with Simon's Soldiers and AB Figures (officer) crew.
Bases as always from Warbases.
Pending anymore appointments these should be on the table for the rearranged game next week.

Wednesday 24 April 2024

Opel Blitz Kreig

Transport for my German 1940 Schutzen platoon squads.
Ready to Roll resin vehicles, from here
Coming up next a Horch Kfz15 for the platoon HQ and a Krupp Kfz. 69 to tow the Pak36 featured in the previous post.
Hopefully these will hit the table here in OHQ a week on Tuesday.

Friday 19 April 2024

1940 Project Additions

I have finished off the platoon HQs and anti-tank gun support teams for both sides this week. All being well they will hit the table for the next game here in OHQ a week in Tuesday.
A Zveda Pak36 with Simon's Soldiers crew (available from Wargaming Miniatures in the UK)
German platoon HQ, AB Figures with a lone Simon's Soldiers figure in the middle of the back row.
Early War Miniatures 2pdr anti-tank gun with AB Figures crew.
British platoon HQ, AB figures.


Tuesday 16 April 2024

Way On Down South

Today saw us revisiting the War of the Triple Alliance again using Black Powder rules 
The Brazilian forces are marching to join up with their Argentine and Uruguan allies, the Paraguayan force as been tasked with heading off the Brazilian advance brigade before it can join up with it's allies thus splitting them in two. 
The game was set at our now standard twelve turns, there is an advanced Brazilian guard of two battalions and an attached mountain gun battery covering the possible advance of any Paraguayan incursion. The rest of the brigade will be required to pass an order test to join them after turn two, the allies will test to appear in turn five.
Time is obviously of the essence for the Paraguayans, unfortunately this does not seem to have been passed down to the brigade commanders or the ground is tough going. It is turn three before they get near to contact, which doesn't succeed to well both infantry and cavalry assaults are repulsed in swift order by determined Brazilian resistance. By turn eight the allies had arrived in force and one of the Paraguayan brigades was broken, the attack was called off.
Although Dave had a sound plan the dice gods yet again deserted him this day.