The British have gained possession of Rawnslie Les Bains, they know that the inevitable German counter attack will come, no doubt using the hamlet of Petitte Rawnslie as a base to mount it from. With this in mind they have sent Lt. Percy Pendeford and a platoon to hold up any German advance while a defence is organised, has luck would have it the German counter attack has been disrupted by Allied bombardments and they have so far only got a platoon of their own forward to occupy the hamlet..........................
The scenario was played out using Bolt Action and the usual Gajo Games modifications, all units would start off table, dicing to appear when their respective order dice came out, on a successful morale roll they could enter the table on an advance or run move, but no firing would be allowed. The objective for each side was to basically destroy the enemy, one victory point would be gained for each enemy unit destroyed, for a touch of whimsy the British would have a small scout unit with a football, if Pvt. Taylor could kick it into the end building of the hamlet a further victory point could be gained, range was 12" with the usual range modifiers a four would be required to convert the hit.
The hamlet itself would provide hard cover with visibility restricted to 3" into and out of the base of the ruin, the shattered wood likewise but would only provide soft cover. The ground covered by shell holes would provide soft cover for stationary units but would count as in the open if they had moved in the current turn.
Each side had a sniper which could deploy hidden at one of three locations, indicated by markers, on a successful entry onto the table, they would also be allowed to fire on the turn of entry also.
|Petitte Rawslie Environs|
Turn one saw all but one of both sides units appearing, we both elected to leave our snipers till turn two. (Most unusual for us both snipers were successful when firing, mine took out a British NCO, whilst Dave's rather un-sportingly took out my sniper, however from then on he was only to inflict pins).
|German Assault Troops Attempt A Flanking Move|
|Germans Enter The Hamlet|
|The British Reciprocate The Other End|
Turn two saw both sides consolidating their positions, it also saw the demise of my grenade launcher team, 1 - 0 to Dave, despite which things did not look to bad for the Germans.
Turn three was when I lost my sniper, but again they were two small units my others were giving has good has they got.
|The Germans Begin To Lose Men|
|German Assault Troops Reach The Gap In The Wire|
|The British Flank The Germans|
|British Rifle Grenadiers Lend Support|
Turn four and the demise of another German unit made it 3 - 0, to make matters worse the Germans had developed myopia, failing to inflict much damage on their opponents, it did not look likely, unless fortunes reversed that the Germans could even secure a draw.
Turn five, fortune did indeed reverse but the Germans again were unable to capitalise on it. Private Taylor attempted to score a goal but just failed, German attention turned to him and the scout section, but they continued to hold out until only Sgt. Stan Stafford was standing.
Turn six and the Germans had no better luck and even with a seventh turn, which didn't happen, they would be unable to scrape a draw.
Another success for Dave and the British.
|The German Commander Attempts to Dislodge Stan Stafford|
|Who Stands Resolute With Mascot "Saddler"|
|Private Taylor Goes For Goal|
|They Think Its All Over........You Know The Rest|
Next weeks game is at GHQ, period TBA