I used the solo play cards from the Bolt Action Facebook group again and again if the orders card was to way out given the tactical situation I made a judgement on what the most likely course of action that would be taken.
My morale house rules would be in play and also a random event dice would be added to the dice bag on a roll of 4 - 6 on a D6. The aim was for the British to clear the town outskirts, the game would last the usual six turns with a dice throw of 4 - 6 determining a seventh turn.
I randomly diced for the placement of the Germans who would deploy in the buildings and count as hidden the British would enter along their base line on the draw of their order dice except the Cromwell which would arrive on turn three with a dice roll deciding on which road it would enter on. They would also have preliminary bombardment whilst the Germans would get a Forward Artillery Observer, any smoke fired from the British 2" mortar if not on target the landing of the round would placed using scatter dice, none of this the opponent places it nonsense.