When I first read through Valour and Fortitude rules my immediate reaction was that they didn’t appear to have much that Black Powder didn’t deliver in game enjoyment terms. On top of of this I had serious doubts about playing on a 6 x 4 table with the corresponding lower unit count and folk saying that they were quite bloody, but then seem to enjoy them, so after all they are free and with army sheets for the periods I game I felt we should give them a try.
This week I put on a First Carlist War game to try them out, Dave took command of the Isabelino forces while I commanded the Carlist forces.
The Carlists win the initiative and begin their advance.
The Isabelino forces move off to attempt to get around the Carlist left flank, this will take time as the terrain is heavy going, it does however pin some of the Carlist battalions who must holdback to counter it.
Dave sends the British Auxiliary Legion in to pin the Carlist right centre and flank.
Meanwhile the Carlist left centre has come to a halt with having to counter the advance of the Isabelino infantry and heavy cavalry.
The Auxiliary Legion lancers having already forced the Carlist Ontario hussars to retreat of table play a Fate Card, surprise attack! They charge headlong into the Carlist remaining cavalry flank routing them.
A simultaneous attack by the heavy cavalry is repulsed by the steadfast Carlist Navarre battalion in line! Dave needing 3+ and rolling 1 and two 2s!The Carlists were now hemmed in and threatened with two cavalry units and a horse artillery battery plus the approaching battalions from the right they threw in the towel.
Handsome game, whatever the rules!
ReplyDeleteThank you Jonathan.
DeleteThanks Phil, I am just going through them to refresh the memory. The one thing I have never been keen on is the ‘card playing’ aspect, where a hand is created. To stop that, but keep the random aspect, the last time I was playing these, I just drew the ‘next’ card with the house rules that it could only be used during THAT turn. If unused, it went into the discard pile.
ReplyDeleteI like that idea Norm having so many cards we had to keep looking and to try and remember what we had. I could have used one at a critical time but never thought about it. I may use your idea in the next outing.
DeleteCracking looking game Phil and an interesting read, not a rule set I know much about so good to see a game with them, look forward to the Triple Alliance game to see how it plays out.
ReplyDeleteThank you Donnie. I look forward to the WTA game too both forces will be smaller so it will be interesting to see how they work for that size of engagement.
DeleteAn interesting foray into V&F which as you say has some interesting ideas. I do agree though that some aspects are aimed at larger games than ours. Despite the card I played so successfully I'm not a fan of holding the cards in the the hand beyond that turn. Looking forward to leading the Paragyans in due course.
ReplyDeleteSome good in there indeed, though I am sure we will stick with BP in GHQ? We will definitely use Norms method, in multiple player games I suppose holding cards helps with sharing the love across different brigades.
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