Copyright © 2024, Philip Robinson. All rights reserved. This work may not be reproduced, in whole or in part without prior permission of the creator

Tuesday, 21 January 2020

Aqui Vamos - A First Carlist War AAR

For today's game we used our go to horse and musket rules, Black Powder, but ever the rules tinkerer I used RogerC's D10 command roll chart with an additional twist, two D6 would be rolled at the same time, one six rolled would end that commanders activations, while a double six would, as well as ending the commanders activations, also be a blunder as per the rules.
The scenario would see a Carlist infantry brigade being attacked by two combined arms Cristino brigades, coming too the Carlists aid from turn two, based on a D6 roll would be a combined infantry and cavalry brigade. To arrive they would initially need 6, then 5 and so on, their arrival entry would be determined by a D6 roll, one to four they would enter the other side of the river on the Carlist left and five or six on the Carlist right flank.
The Carlist Holding Brigade Of Mainly Untested Volunteers Await The Attack
The Cristino Juggernaut Advances
A British Royal Marine Battalion Are Sent To Cover The Cristino Right  
Help will arrive shortly, or will it? Now you could not make this up, dicing for the said help, first try 6 required, 5 thrown, next 5 required 4 thrown, next 4 required 3 thrown, 3 required, well you get the picture.
Cristino Skirmishers Cover The Cristino Left 


The holding force doesn't
Relief arrives, too late. In the background you can see the only Carlist success, the Navarre Guides destroy the Cristino skirmishers, meanwhile the Cristino main force converge on the Carlists to eventually break them too.
 
Not in the photos but also seeing action was the Royal Marine rocket battery, how did it do? all duds or misfires and a hit disordering a battalion of British Auxiliary Legion.
A most enjoyable game, despite losing the battle again, I was just unable to get the best dice results at the right time to capitalise on any local advantage I gained.

TTFN 


20 comments:

  1. You are easily discouraged I feel. Looking forward to the rest of the blog in due course when your temper is cooled.πŸ˜‰

    ReplyDelete
    Replies
    1. Or when Blogger stops being a complete prat, call me a cynic but I imagine there would be no problem if I was using Chrome as my browser.

      Delete
    2. Well Done Phil! You conquered your Bloggerphobia! Super pictures by the way of what is one of the finest collections I have ever seen. It's a joy to beat you with them.πŸ˜‰

      Delete
    3. The b#^*ds will not beat me yet✌️

      Delete
  2. Well it all looks lovely, technology is great isn't it!
    Best Iain

    ReplyDelete
    Replies
    1. Thank you Iain. Do check back I may get to complete it at some point.

      Delete
  3. lovely looking battlefield and beautifully painted figures.

    ReplyDelete
  4. Beautiful looking game and figures!!

    Christopher

    ReplyDelete
  5. Beautiful figures Phil, get some chickens for the gods and your luck will turn, no wait, mine didn't.

    ReplyDelete
    Replies
    1. Thank you George. I have some chickens painted up, now shall I get the hammer to themπŸ€”

      Delete
  6. Fabulous looking game Phil, very colourful and a period I have never gamed

    Cheers
    Matt

    ReplyDelete
    Replies
    1. Thank you Matt. It's a very colourful semi Napoleonic period.

      Delete
  7. As always Phil....a very pretty looking game.

    All the best. Aly

    ReplyDelete
  8. Thank you Aly. A pretty dismal outcome tooπŸ™‚

    ReplyDelete
  9. Very, very nice Phil. How did you find the activation worked for you?

    ReplyDelete
    Replies
    1. Thank you Roger. Worked well I thought, don't think I will use them every game, but we use Black Powder for all our horse and musket games these days so it's good to do something a little different now and again. In our last FCW game we used Bolt Action dice for activating units.

      Delete