In BG you roll for the amount of orders you can issue in a turn, with pluses for officers, I use this but following a post on a UTube AAR I translate the amount of orders to BA dice, these are then put into a bag and drawn as per BA. I cap the amount of orders at 12, if you roll a natural 12 then this triggers a random event, for these events I used the BG chit ones.
Movement, firing etc is as per BG in the main and I add SCW flavour with things like the Foreign Legion being aggressive troops so can add one to the dice score when testing to enter close combat, last night the International Brigades got plus one to their Force Morale score, to reflect that capture wasn’t a preferred option.
You can bring on units or not as you wish, but if you bring your platoon commander on with squads still off the table they will need to pass an Experience Test (BG) to come on.
It turned out to be a cracking game, very nip and tuck to the very end. The Nationlist force morale got down to 4 the Republics then stood at 8, you reduce the number of orders you can issue when your force morale drops below 5. Before you knew it the Republics morale was down to four also, tense stuff, but the Nationalist resolve finally collapsed and after two hours of play quit the field.
|The Field Of Battle|
|The Republicans Occupy The Farm|
|The Nationalist PAK36 Deploys|
|And Claims A Victim After Two Near Misses|
|The Republicans Occupy The Farm Outbuildings, Is That Bull A Nationalist?|
|A Legion Squads Protects The Flank|
|The Legion Engage The Enemy In The Farm|
|They Return Fire|
|VICTORY! Juan Blanco Raises The Flag After A Hard Fought Battle|
Another SCW game when Dave pops to OHQ for last game of 2018.
Hasta La Vista