Goth scouts stealthily despatch a less than vigilant Roman lookout and report back on the Roman dispositions.
Meanwhile 'essential' supplies are brought up.
While the Goth army begins it's approach.The Roman right, on the hill are deployed the Equite Singularis, auxiliary archers and cataphracts, just out of picture are the Praetorian Guard in camp they will take no part in the action unless the camp is attacked. Left of them are the Legionary units.
Goth warbands supported by archers advance to threaten the Roman auxiliary units, while to the left the Goth heavy cavalry threaten the Legionaries.
The main Goth attack appears to be launched against the Roman right. A unit of cavalry charge the Equites who put up a stiff resistance meanwhile their compatriots charge the Auxillary archers expecting easy pickings. Both the Equites and Auxiliaries disabused them of this idea, the Auxiliary archers were eventually forced to retreat.
This however allowed the cataphracts to charge their erstwhile opponents and rout in turn the Equites were routed but not before the cataphracts and archers were able to fall back and protect the Roman flank from being turned.
The flank is secured, over in the centre and left both sides exchanged arrows and javelins neither side seeing an opening to break the deadlock. By turn ten of our allotted twelve turns we decided that neither side were in a position to carry day in time so an honourable draw was the decided outcome.
Another fine and challenging game using Hail Caesar rules, we are slowly getting our head around the rules now.
TTFN & KBO