Copyright © 2024, Philip Robinson. All rights reserved. This work may not be reproduced, in whole or in part without prior permission of the creator

Monday 30 April 2018

El Puente

Dave came over to OHQ for the last game before his admission for his op on Star Wars day.
I had decided on a Spanish Civil war action to get my latest building on the table, we used Bolt Action rules, with the addition of a random card draw dice, six cards were drawn prior to the game, one for each turn, two neutral, two favouring the Republic and two favouring the Rebels. Two order dice were taken out of the bag for each side for the game to add further friction, other SCW specific rules were added courtesy of suggestions by Jim Hale and RJH Scales lists grabbed off the now defunct Warlord Forum.
The scenario came from the Bolt Action book, Hold Until Relieved. The objective was a bridge, to win the side must have an infantry unit within six inches of the centre and no enemy within six inches.
The cards drawn were.....
Turn one. Siesta Manana - The turn ended after the next order dice was drawn. This favoured neither side this early in proceedings.
Turn Two. Republican Friction - A Republican order dice is removed for that turn, only a slight irritation at this time.
Turn Three. Siesta - The turn ended - this was to have a greater effect on the Rebels later in the game as it left the Legion squads without any movement towards the bridge.
Turn Four. Viva La Republica - Any Republican Squad could make an additional advance or run order but could not fire or assault. This enabled to the Republicans to get their mortar up and into action a turn earlier, although this was to have no effect on the outcome.
Turn Five -  Republican Confusion - A Republican unit could have a down order put on it, the Rebels could not capitalise on this as all the relevant units had already taken an action.
Turn Six - Nationalist Ammo Low - This is played on a unit and it must return to the baseline to re-supply, this put the Rebel MMG out of the game, although it would need a turn seven for it to have any effect, if at all.
There follows a pictorial narrative of the action..............................................
A Sleepy Idyll In Spain

Until Carlist Militia Deploy To Contest El Puente

Anarchist Militia Advance Upon El Puente 

Carlist Reinforcements Arrive

Followed Up With A Captured T26

The Republic Bring Up Their Hardware Together With Troops Of The International Brigade

Anarchists Seize El Puente, Where Are La Legion?

The Carlists Come Under Heavy Fire

The T26 Adds To The Firepower

The Republicans Are Going To Be Hard To Shift Now

The Armoured Car Is Set On Fire By A Lucky (extremely) Hit

The Legion Appear To Late, The Carlist Militia Are Shattered And They Cannot Reach The Bridge In Time
With hindsight I should have deployed the Legion on the opposite side, the side I deployed on offered them cover on the approach but this hindered their advance and the turn end card compounded the problem, the Carlist Militia just could not hold out that long, so the bridge was lost.
Well that is all from OHQ for a while now until Dave recovers enough to travel, I will of course post on my painting progress when it does progress that is.

TTFN

25 comments:

  1. Wonderful looking game there Phil! This reminds me Nick and I are yet to see our SCW forces fire a shot in anger.

    Christopher

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    1. We already did ;-) That one BA game before we decided to switch to CoC?

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    2. Thank you Christopher, you must get another game in and take some pics of your wonderful collections.

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  2. Wow, nice report on a splendid battlefield!

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  3. Wonderful looking game and some very interesting tweaks.

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    1. Thank you Nick, tweaks all add to experience I find.

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  4. Wonderful game Phil! A joy to play on your terrain with your wonderful collection! I shall long remember my Anarchists knocking out your armoured car with 6, followed by 6 and 6 for effect!

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    1. Pleased you had a fine time, yes that run of dice was a tad unexpected.

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  5. Replies
    1. Thanks Ray, it certainly was. For all it’s distractors BA gives a fine game if played with the right spirit.

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  6. You may have finally nudged me into SCW.

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    1. You will find it quite fascinating and frustrating at the same time, have fun.

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  7. Lovely looking game,i love the armour it's very tempting, terrain and figures all look great as always, I like bolt action to be honest, the new building fits in really well!
    Best Iain

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  8. Thank you Iain, not sure about armour, more akin to tin cans 🙂

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  9. Lovely looking game, especially the river. The random event always add something extra and you have reminded me to write some ACW events sometime.😀

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  10. Thank you Matt. Yes I like random happenings in games, you can't beat introducing the unexpected into games. Although that shooting on the armoured car was without the need of a card :~)

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  11. Excellent batrep and very nice photo's.

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  12. A great looking game Phil...

    And a victory for the good guys....

    All the best. Aly

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    1. Thanks Aly, I think the Republic have only lost once and I think the only reason for that is the anarchist militia refused point blank to advance all game.

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