The British would start the game with seven sections on the table comprising, two Lewis gun sections, a bomber section ( these are classed as tough fighters and get two dice in close combat)
a rifle grenadier section and three rifle sections, the tank having being delayed would appear on a D6 throw beginning in turn two, requiring a six then five or six next turn etc. until it appeared.
The Germans would start the game with three rifle sections in the front line trench, one with a captured Lewis gun and a rifle section in the second line trench together with a grenatenwerfer, in the pillbox was a Maxim gun. Two sections of stormtroopers would appear on turn seven, a bomber section and a flamethrower section.
A great game ensued, probably the best trench game using Bolt Action to date. By turn six Dave thought it was all up for his British forces, by turn eight the game could have gone either way, however by turn ten the last the German force was thoroughly depleted and with the flamethrower section low on ammo due to an event card the Germans would be unable to clear out the British in another turn.
Below are some in game pics.
|The British Advance On The Left Begins|
|The British Advance On The Right Begins|
|German Forces Await|
|Germans Advance To Shore Up The Deteriorating Right|
|The British Begin Their Flanking Move|
|With The Belated Arrival Of The MkIV The British Assault On The Centre Begins|
|Bertie Breaks Through The Front Line Trenches|
|British Infantry Pour Through The Gap|
|A German Counterattack Drives The British Flank Attackers Back|
|British Rifle Grenadiers Support The Push In The Centre|