The Random Ramblings Of A Wargamer And Painter (OHQ Painting Service) Of Associated Miniatures

Monday, 15 October 2018

I Know I Said.....

No more posts this year, but yes but no but. Today Dave came over to OHQ for our inaugural game using Black Powder 2nd Edition, we both agreed that we could not let it go unrecorded.
I used a scenario form Neil Thomas's "One Hour Wargames" book, Take The High Ground, which itself is derived from Charles S Grant's "Scenarios For Wargames".
We used my First Carlist War collection for the action, the forces were...…
Carlists Forces
1st Brigade - 3 battalions line infantry - Standard - First Fire, Skirmish
                      1 group of skirmishers - Small - First Fire, Skirmish
2nd Brigade -1 battalion infantry - Standard - First Fire, Skirmish
                      2 battalions infantry - Standard - First Fire, Freshly Raised, Skirmish
To reflect the inherent ammunition shortages all the Carlist battalions would fire with two dice, but to reflect their perchance for close combat they would get the Tough Fighter rule.
One battalion and the skirmishers would start the game occupying the hill.
Isabelino Forces   
1st Brigade - 2 battalions line infantry - Standard - First Fire
                      1 battalion light infantry - Standard - First Fire, Skirmish
                      4 squadrons of line cavalry - Standard
2nd Brigade  2 battalions British Auxiliary Legion - Standard - First Fire, Skirmish
                      1 battalion  British Auxiliary Legion Rifles - Standard - First Fire, Skirmish
                      2 Squadrons BAL Lancers - Small - Lancers
                      1 Royal Marine Rocket Battery
The Isabelino forces must be in unopposed possession of the hill by turn twelve or have forced the Carlist forces to quit the field.
The Carlist Left Advances

The Carlists And BAL Clash

Action On The Right Flank

Stasis On The Left Flank

The Carlists Are About To Charge

While The Infantry Engage In A Firefight The BAL Lancers Enter The Fray
It turned out to be a very to and thro game, one side looking to have the upper hand, then the other making a swift rally, the thing we most like about Black Powder is you can never say you are done till the fat lady sings.
All though the Carlists had some success the superior firepower of the Isabelinos finally led to both brigades becoming broken in turn eleven, so close yet so far from victory.

There are various reviews on second edition now so no need to repeat the glaring mistake and other lesser errors here. We liked the re-roll for commanders, I have always thought it odd that the C in C could command so many other units and do his job at the same time, as it says in the book the first edition approach is more suited to smaller and colonial actions. We did not have any evades to sample this new rule, but the rockets, which we never found very effective in first edition anyway is certainly more unpredictable and dangerous, as it should be.

Are the changes worth forking out for? maybe not, but then I have both Albion supplements, Rebellion and Glory Hallelujah, both of which "I don't need" just because.


Tuesday, 2 October 2018

Taking A Break

Looking back over the blog it is all becoming a little repetitive so I will be taking a break until the new year when I may have something different to blog you never know 😉. Thank you all for the comments and encouragement over the year.

Monday, 1 October 2018

Robinski Routed

You may recall way back in February last year we played the first game in the Rawnstadt campaign, no? me neither I had to look it up.
Well the second game would focus on General Robinski's attack from the south, this would be easy, the Germans were focusing all their efforts on stemming the Red tides advance from the east under General Bikkliski. The southern sector would only be thinly held, Robinski gleaned from prisoner interrogation and reconnaissance reports that the road to Rawnstadt would only be held by infantry so launched his assault accordingly. In the haste to attack, the re-supply of the tanks was not achieved, so only the ISII had a full supply of HE the three T34s had an over stock of AT (I thought it a tad unfair that knowing the scenario I could load up with all HE, so before the game I diced for each T34s ammo mix, I am too kind methinks).
Unknown to the Soviets the Germans were well dug in along a ridge intersected by the road to Rawnstadt, when this was discovered the attack had the benefit of an air and artillery strike, it certainly helped but troops in reinforced cover are hard to shift. The attack started well but I attacked on too narrow a front and too tardily, the infantry held back to long and came under heavy fire and it was not long before several squads were either pinned down or forced to retreat. The Germans launched a pre-registered nebelwerfer strike, from which the Soviets got of lightly, only one T34 being pinned the other was pinned by a hit from the only two effective shots from the German Pak40, more on the second later.
The Infantry Appear Reluctant To Leave The Cover Of The Woods

Meanwhile Their More Enthusiastic Comrades Take Cover In The Corn Field

A T34 Is Knocked Out By A Panzerschrek Shot

Meanwhile The ISII Burns On The Left

The Reason It Burns, I Pull An Ammo Low Chit, Result The PAK40 Has One More Shot Before Running Out. I Don't Belieeeve It!

With Only One Full Infantry Squad Is Left, It Is All Up For Robinski's Attack, Another Chit Pull Confirms The Inevitable And The Attack Is Aborted
Well I can go on about my inability to pin or hit the entrenched Germans and my uncanny ability to roll ones when testing morale, but at the end of the day my tactics were poor. Result the Germans have now evened up the score in the campaign, but due to the poor showing by Robinski, the forces of Bikkliski will no doubt get an influx of troops to continue the main thrust, while a nice desk awaits Robinski somewhere.


Wednesday, 19 September 2018

Property With Potential?

Earlier in the year I purchased another Warlord Games ruined farmhouse to add to my Spanish property portfolio. Rather than do it as a bombed out building I decided to do it as an old building abandoned to the elements.

Check out Tales From GHQ for the latest game report there, next one here will be on 1st October.


Monday, 10 September 2018

Kampf An Der Brücke

A photo montage of today’s eastern front game using Battlegroup rules using order dice to decide which side could issue orders during the turn which I mentioned in the previous post..
A totally inept performance by Germans, that would be me of course, gifted victory to the Russians, commanded by Comrade General Bikkliski
The Russians will enter from the top right corner and the Germans from the bottom left.
The Germans failed to take advantage of their early initiative and find themselves hemmed in on the wrong side of the bridge.
Russian reserves surge forward in support of the initial wave.
The Germans in desperation send an ill fated assault across the bridge, a case of to little to late, needless to say it is decisively driven off
The Russians continue to consolidate
A T34 lies in wait to side shot any Stug that ventures across the bridge.
The Pak40 is destroyed by an HE hit from a T34

It became evident before lunch that the Germans were never going to drive off the advancing Russians, but needing to play on to keep the rules fresh in mind we carried on further until time ran out. When time ran out the Germans were two Battle Rating points off breaking, whilst the Russians were over ten away, this will gain them three victory points in our loose ongoing 1943 campaign.
Next game we will continue with the 1945 Rawnstadt campaign where the Russians also have a three to nil lead.


Wednesday, 5 September 2018

Die Brücke

This has been staring at me accusingly in its grey primer for more years than I care to remember, I could bear it no longer. I set to this week and put it out of its misery, and will reward its patience by making it an objective in the game on Monday.


Tuesday, 4 September 2018

Well Jim You Did.....

Mention chickens, another little piece to make the table top look inhabited. The well is from Coriatani, the chickens (painted as Spanish white face) from Hovels, the barrel and bucket from the bits box while the rope is made from twisted fuse wire, base from Warbases.
Suitably inspired by another namesake, jimbibblyblog I have got around to adding sails to the windmill, James used Japanese calligraphy paper for his 15mm creation, I jokingly asked my wife if she had any in her card making stuff, no but I do have some vellum said she, ideal thinner than paper and stronger. Here it is pictured on my latest terrain board, now my river does not have to run across the four foot part all the while, the sails are not has white as the photo suggests.
Yesterday was a full day over at GHQ as I had to drop my wife off for an hospital appointment early AM and drop her back at work around lunchtime, which just happens to be around the corner from GHQ. After a dry brushing session on the excellent buildings Dave has made up we set to with another outing with our Italian Wars collection, trying out our latest modifications to the Neil Thomas rules we use, we have decided a few more tweaks/additions for next time. For a full report of the action pop over to Dave's blog, The Battle of San Philippe
Here are a few taster pics wot I took.

Here at OHQ next week I plan a return to the Russian front using Battlegroup rules, after watching an AAR on UTube, The Acceptable Casualties I was reading the comments, one said that they did not like IgoUgo games so they dice for orders each turn and that result they add the amount of Bolt Action order dice applicable for each sides orders to a bag and draw them out. Its sounds an interesting twist so we will give it a try. Stay tuned.


Sunday, 26 August 2018

How Does Your Garden Grow

I have often thought when I have set up the table for our games set in Spain that there was something missing, I recently visited Pat Smith's Blog, and there was the answer, gardens/cultivation around the buildings.
Here is the first one, more to follow when time permits. No game this week, due to the Bank Holiday and Dave and myself both having family commitments to attend to later in the week.


Thursday, 16 August 2018

A Not So Black Day

As mentioned in my previous post Dave came over for a Great War game using Bolt Action rules. The Germans are in retreat a small rear guard is left behind to delay the Allied advance, they must hold Tommy at bay for six turns, maybe seven, in game terms this will be a draw, if however they manage to drive the advance back it will be a victory.
To off set some of the casualties the British could expect I decided to use the spotting rule from Battlegroup rules, this would allow for early morning mist and the British making use of the many shell craters as cover.
 The German Line.

The British Advance.

Slightly Shaken By The British Bombardment The Germans Await The Attack.

The Atmospheric Shot.

The British Pick Their Way Through No Mans Land, Although The Bombardment Had Been Effective In Cutting Wire It Was Not The Case In A Critical Area, This Would Eventually Lead To The British Attempt To Turn The German Flank And Win The Game Fail. 

The Tank Breaks Through, To Little, To Late To Effect A British Victory
A finely balanced game, tipped in the Germans favour by the wire being uncut in the worse place for the British, one of wargames hilarious moments as the sections either side were destroyed, meaning that the British had to negotiate through boggy ground to achieve their aims with little time remaining for such a delay, c'est la guerre.

I have found Mark Pipers Rapid Fire 1918 amendments online so will be giving them a try next outing.


Tuesday, 14 August 2018

Cataphractari And Lanciarii

Additions to my 3rd century Romans, the cats are from Aventine Miniatures while the lanciarii are A and A Castings, the two figures in helmets have Aventine head swaps, the javelin holders are made with plastic coffee stirrers and Milliput, with LBMS shield transfers, bases as ever are by Warbases.

Dave came over to OHQ today, we played a Great War game using Bolt Action rules, more on this anon.


Wednesday, 8 August 2018

Yet more Medici

I have finished off another base of figures for our Italian extravaganza, a unit of halberdiers, all Perry metals and a Perry flag from the plastics box, bespoke base from Warbases. Primed ready for painting next are another base of mounted condottiere, but first I must finish off the Roman cataphracts and lanciarii that have been staring at me accusingly for quite a while now.

This brings my total of painted figures for the year to 112 added to the terrain pieces I have done I am quite pleased with my progress so far.


Wednesday, 25 July 2018

More Terrain Bits For Spain

More terrain items added to my Spanish collection, all from the ever excellent Grand Manner. The windmill is awaiting material for the sails before I finish it.

Monday, 23 July 2018

Volver al fuego rápido

For this weeks game we return to Espana for a Civil War encounter using Rapid Fire rules, however it will be 1:1 scale rather than 15:1, though I am sure the majority of people consider it as 1:1 anyway when they are playing.
However we will not consider LMG’s as integral, so squads with a LMG will add 5 fire points at short range and 3 fire points at medium/long range, if any figure has a SMG it will add 2 fire points at short range only, the figure holding the weapon will not count for fire points as well though.
We will also allow HMG's and squads with LMG's and small arms which total 6 or more fire points fire at armoured vehicles counting as Gun Class 6, although they cannot damage the vehicle a result of light damage or heavy damage will cause the vehicle to take a morale test.
Both the Legion of the Bando Nacional and the Internationals of the EPR will test morale as elite and fire as regulars.
The latest addition to my collection, a WoW buildings train station.

The battlefield for today

La Legion deploy

The EPR enter the table also.

The EPR Bilbao A/C slinks into partial cover.

La Legions failed outflank

The would be flankers about to be flanked

The Bilbao comes out of hiding after the PzI retires

The PzI prepares to cover the retreat

 The engagement began with a game of cat and mouse, both sides being cagey with their movement, I managed to manoeuvre myself into a corner on the left whilst I attempted a flanking advance on the right, my troops totally misjudged the density of the cover they used, only moving six inches in five moves, eek! In the centre the Bilbao and the PzI traded shots, I could not bring any extra fire to bear due to my poor positioning earlier whilst the Republican forces did, the combined fire finally made my PzI retire, while on my left the Republicans mopped up my isolated squads.
With casualties mounting and the flanking force grinding to a halt the CO ordered a withdraw leaving yet another village in Republican hands.

We both enjoyed the game immensely, with some hilarious moments, mostly at a cost to the Nationalists I might add.
We thought Rapid Fire worked well, even with the generous amount of cover if we had been using Bolt Action I think it would have been a blood bath, especially with the small size of Spanish squads.

Hasta la vista.