The Random Ramblings Of A Wargamer And Painter (OHQ Painting Service) Of Associated Miniatures





Monday, 15 July 2019

Viva La Republica!

The forces of the Republic again inflicted another crushing defeat on the Nationalists earlier today here at OHQ.
An encounter game using Bolt Action rules with the following changes for the scenario -
All movement off road would be the normal 6", should a unit wish to run however it would add a D6 score to the 6".
Except on the road all units would count as in soft cover whilst units in a buildings footprint would count hard cover.
For the initial turns both of us would roll a D3, the total score of both would indicate that number of order dice to be randomly removed from the bag.
There was no turn limit except time, at which point the number of buildings occupied and units lost would be compared unless one side conceded earlier.
The Town
The game was very cat and mouse, both sides taking advantage of the available cover, however I was far too passive in my earlier advances, whilst Dave commanding the Republic forces forged forward dictating the fight from the outset. With losing three units from seven and only likely to be able to control two buildings by close of play I conceded the game to the Republic.
A photo montage from the game follows




This was the last game for July, due to holiday and family commitments there  will be a short hiatus until August.

Hasta La Vista!


Tuesday, 9 July 2019

First Squad

I have completed the first German squad for the Italian campaign project. All from the Perry plastic DAK box.
Three man MG team on the left, five man rifle team on the right.
The rifle team take cover.

All being well on Monday we will be off to sunny Spain for some more Spanish Civil War action.

TTFN

Monday, 1 July 2019

Hell In The East

Having travelled back from a short break yesterday we did not want to big a game today, so I set up a small squad level Battlegroup rules game on my 4 x 4.
The Russians (Dave) would be holding a line roughly back from the centre of the table about 8 inches, the Germans (Me) would attack from the left.
The Germans pushed forward early towards the objective in the cornfield adjacent to the station with their Sdkfz222 armoured car. Meanwhile the main push would take place on the right taking advantage of the cover provided by the wood.
Having survived the attention of the Russian A/T rifle it fell victim to the deployed 45mm A/T gun deployed by the barn to the left of the cornfield.
The first two turns saw the advance into the wood while awaiting reserves to enter on turn three, this turned out to be one unit, the on table units now coming under intense area fire were getting pinned down. Turn five saw the chance of an appearance of the Luftwaffe, Herman's boys however were found wanting. The VVS in turn seven however were on the ball and proceeded to drop PTAB bombs on the unsuspecting infantry about to enter the cornfield.

Meanwhile the arrival of the German StugH kept Ivan busy on the left
The air attack triggers a Battle Counter draw, this left the Germans with another two points taking them over their battle rating, eek! Turn eight saw the unpredictability of war, the Russians took a battle counter to un-pin units and keep the pressure on the Germans, a 5! this took them over their Battle Rating, forcing a withdrawal. A let off for Hitler's lads, and a victory for yours truly at last!

TTFN





Saturday, 29 June 2019

Age Of Arthur Additions

The latest base to make my units up to four bases, figures are Footsore with LBMS shield transfers.
The Additional Base

The Unit
Tootling up to Penrith from Carnforth for Phoenix in the morrow.

TTFN

Wednesday, 26 June 2019

Have You Ever.....

Visited a town or village and seen a random building and not know what it is or was used for? Well a while ago Dave was doing buildings and a palazzo for the Italian Wars project and had a tower from Charlie Foxtrot Models, however it was a tad taller than he needed so left a section out. Colin kindly supplied a resin roof so that it could be utilised elsewhere, however eventually it did not fit in Dave’s build so he passed it on to me to use in my castle build, which as since been shelved. The building has been on the shelf for a while, I bought a lion head fountain from Iron Gate Scenery at the ROBIN show back in February and the other day was wondering how to use it in my next build when my eye caught the said building. So needing a break from figure painting I set to, Dave had already assembled it and had also rendered the walls, so all I had to do was add the fountain, prime, base and paint it, the base is as ever from Warbases and the cobblestones are Wills railway accessories.


What is it? Perhaps the fountain suggests a pump house, sending spring water to the population, I will leave you dear reader to decide.
I hope you like what I have done with the gift Dave, it can still adorn the castle courtyard should I ever get around to continuing with it too.

TTFN

Sunday, 23 June 2019

Yes I Know, But No, But

I have all this Mediterranean terrain I need to utilise, with more to come when Pat 's Med book comes out in due course. So it's World War Two Italy here we come......
Perry plastic DAK, I picked up a box of the US infantry off Dave Thomas at Partizan, so standby.
TTFN

Monday, 17 June 2019

More Dark Age Distractions

My endeavours to increase the figure count in my units continues, all the existing Gedricht now have four bases. Below is the latest unit addition.

Mean while Lancelot has been raising the first if the Romano British cavalry.
All Footsore Miniatures with LBMS shield transfers and Warbases bases.

TTFN

Friday, 7 June 2019

Dark Age Force Expansion

I have decided to increase the size of my Dark Age collection, all units will now have four bases so that we can have "proper" battles and I have an excuse to buy more toys without starting a new project.


I had some Footsore archers in stock so both sides archers now have four bases.
Extra shield transfers are on order from LBMS, just have to work out what figures to add now, I have some Saxons in stock which I have started to paint and some British cavalry.

TTFN

Monday, 3 June 2019

Bikkagern Bounces Back

It appears the rumours of Biccagerns demise was greatly exaggerated, he had merely being knocked senseless by a blow from a cataphracts mace.
He is now back to take on the might of Rome once again.
I had made a few changes to the rules since last outing, although they worked OK, on reflection I think I will revert to our previous incarnation of Neil's rules, the extra things to add and remember outweigh the casualty and base recording I was trying to replace and I went a bit to far I think.
The Goths deploy for the attack.
Rome stands ready

I was too absorbed in rules analysis mode to take any in game shots I'm afraid, I did remain focused on the game though, unfortunately my dice throwing continued from where it left off in the AWI last week.
The Goths inflicted a crushing defeat, "The Viper" is on the march again.

TTFN 

Sunday, 2 June 2019

Legio V Iovia

One of the new legions raised by Diocletian at the end of the 3rd century and was still in service at the beginning of the 5th century. To reflect its newly raised status I have depicted them all in spangenhelms, which appears to have become most common in the 3rd century. The shield design is from the Notitia Dignitatum, whether they would have had this design earlier I don't know, but I like it. The front ranks are armed with spears whilst the rear ranks are preparing to throw spiculums, Vegetius implies that this had replaced the earlier heavier pilum.
All the figures are from A and A miniatures, the shields are from Footsore Miniatures with LBMS shield transfers.
 To even the sides up a little I have also painted up another warband of Goths to face them.
The figures are a mix of Footsore, Foundry and Westwind with the bulk being from the Foundry, Casting Room Miniatures Germanic range, shields again from Footsore Miniatures painted by me and with the odd LBMS ones.
Both will see battle tomorrow, will new unit syndrome strike? We will see.

TTFN

Monday, 20 May 2019

Roma Victrix

Having had a splendid time at Partizan yesterday we were both enthused for our planned Romans v Goths game, using my amended Neil Thomas rules as mentioned in a previous post.
They gave a most enjoyable game with the advantage swinging both ways, however I had altered the Victory Without Quarter firing rules to reflect that we were firing bows and chucking javelins, I had taken this to far and it made shooting way too feeble. We both agreed changes for the next outing, I had also tinkered with morale adding in routs and extra morale tests, these changes really lost the essence of Neil's rules so again these will be stripped back for next time. We also found that some of the close combats lasted way too long, I will look at changes there too, although this was not just due to my changes as they can linger with Neil's rules as written. The main change I wanted was to cut down casualty book keeping, this change did indeed work well, which I was pleased with.
Below are some game pictures with a brief synopsis of how the game played at the bottom.
The Goth Attack Begins

The View From The Roman Infantry Ranks

The Roman Line Braces Itself

A Close Combat Ensues

Baldinus And His Cavalry Look On

Th Fighting Escalates

The Ferocious Moors And Goth Gentry Battle it Out And Out And Out

The Roman Auxiliaries Days Are Numbered

Baldinus Shores Up The Left Flank
  With the Goths right besting the Romans and an impasse on the left and centre Biccagern lead an headlong charge against the Roman cataphracts with his nobles, success would surely turn the battle in the Goths favour. The gods however were not with him this day and he fell victim to a Roman kontos, the Goths lost heart at this and several fled the field, the remnants not being strong enough in number to best the remaining Romans retired in good order from the field. The Romans too exhausted themselves let them go peacefully.

Quia Tunc Vale

Friday, 17 May 2019

Alas

Poor Erik, I knew him well, unfortunately Erik did not know Olaf better.
I decided that my Viking leader needed a more imposing base so I dug out a 50mm base and added a dead Jim or Erik in this instance.
Olaf is from Footsore Miniatures and Eric from Wargames Foundry, the base as ever from Warbases.

TTFN

Wednesday, 15 May 2019

More Sword And Spear Types

Not going to Carronade enabled me to complete the Goth cavalry unit sooner than anticipated.


Footsore Miniatures

So on Monday we will be doing a Roman v Goth bash. While chatting with Dave over at GHQ the other day, the conversation came around to Clarence Harrison's Victory Without Quarter rules. I like the mechanisms in these and I thought we could incorporate them in our S and S games to cut down on casualty recording. Over breakfast and lunch yesterday I incorporated them in to our Neil Thomas rework so will give them a try Monday.

I am getting close to " completing", (yes the "C" word) the Roman British v Saxon project so my thoughts have been turning to the dark age Ireland project. I have had some test figures painted for a while and finally decided how I was going to base the project so got them based up.

Footsore Miniatures

Hope to be popping across to Partizan on Sunday it looks to be another cracker looking at the list of games.

TTFN

Tuesday, 7 May 2019

Dark Age Additions

I have completed some skirmishers for both sides of my Post Roman Britain collection. Figures from Footsore Miniatures, bases Warbases, tufts and flowers Gamers Grass and Debris of War. Decorated shields LBMS transfers.



No game this week due to the Bank Holiday and the trip up to Scotland for Carronade later this week. See you there perhaps, a great show I heartily recommend.

TTFN

Friday, 3 May 2019

Goth General

Goth is from Footsore Miniatures, not sure it's on general release yet and an A & A Miniatures unfortunate Roman.




Next up some skirmishers for the Dark Ages Britain collection.

TTFN


Monday, 29 April 2019

The Attack On San Fillippe (3)

The reckoning. The Republican forces began an advance along a broad front, all the Nationalist troops were deployed hidden, denoted by markers with some dummy markers. Turn two saw the arrival of the Nationalist army support, meanwhile the Republican advance continued, except for the Bilbao armoured car, the one man turret rule making it pass an order test to advance. It was however able to provide fire support for the Carabineros advancing on the Guardia building, whilst the Dinamiteros debussed and ran down the road coming under immediate fire from the Guardia. they were wiped out to a man when the army mountain gun opened fire as well.

The Dinamiteros Surge Ahead

Meanwhile over on the other flank a Mexican stand off was underway, a random card draw broke the deadlock, a Republican squad was given an additional activation, it was able to advance to within point blank range and then fire when an order dice came out. Their supporting squad however took a liking to the cover provided by wall. None the less next turn with the defenders of the foundry suitably weakened they charged and wiped out their foes in short order.

This Is A Decent Bit Of Cover, We May Stay Awhile
Back at the other end a firefight between the Carabineros with support from the ladies of the militia ensued, with the Guardia suitably weakened the Carabineros launched an assault wiping out there counterparts.

The Guardia Take Up Defensive Positions

The Carabineros Claim The Station House For The Republic

The Anarchists Look On As The Socialists Steal The Glory 
By turn five it looked like a draw was on the cards with only one objective in Republican hands, then fate intervened, the Anarchist militia unit in the centre, now depleted to five men, made a do or die charge into the stables to assault the eight Carlists protecting the supplies, statistically they would be sure to lose, but no, the Carlists threw the worst dice of the game and were beaten. At least I got to try out the morale adjustments.

The Anarchists Gain A Second Objective To Clinch A Win, The Socialists Will Not Win All The Laurels

The Carlists Rally In Turn Six, But There Was Not To Be A Turn Seven For Them To Return To The Fray


While this was going on the Nationalist gun hit the Bilbao armoured car setting it alight with the crew abandoning it, the Anarchists in the cemetery returned fire wiping out the remaining gun crew in revenge.





Yet another win for the Republic reversing history again.

TTFN