The Random Ramblings Of A Wargamer And Painter Of Associated Miniatures


Thursday, 24 November 2016

Fields Of Gold

When we play our WWII Eastern Front games I usually plonk down some sprayed and cut up doormat and disguise some of the edge with walls, fences etc. in an endeavour to make it look more than a sprayed doormat, which works pretty well. Until that is you have a tank or figures balanced on top, now I know its only a game of toy soldiers, but I thought it would look better if sections could be removed. So to this end I have based a piece up, added a cut in two strip of wall from the Last Valley and made a balsa fence.
Light Footfall

Heavier Footfall

More Than Just Footfall
 I am quite pleased with the result so may do another, but not until I have done a bit more to the bad boy below that I started last year
The Ruins Of Rawnstadt




TTFN

Monday, 14 November 2016

Somewhere In Eastern Germany, 1945

Dave came over today for our planned WWII game using Battlegroup  Fall Of The Reich supplement, it was to prove yet another gargantuan struggle between the two ideologies.
Somewhere East
We used a scenario from the supplement, the Russians have been advancing unopposed so far, but have now been halted by a German blocking force, the Germans have their backs to the wall and have received hold till the last man or bullet orders. This has given them a BR of 31, whilst the advancing Russians have a BR of 25, both sides have around 520 points in this platoon sized action.
The Volksgrenadiers Await Ivan
 Both sides began the action with roughly the same amount of units on the table, the Germans began in their defences around a road block in the road, while the Russians began in column of march on the road to the right in the above picture. The Russians would roll a D6 on their first and subsequent turns to see how many more units would enter that turn, the Germans would have to wait until turn three to dice to bring on reinforcements.
Here He Comes

Hetzers Advance
 Despite the disparity in the BR scores it turned out to be a very close game, both sides off table artillery being most ineffective, especially when it mattered, I am sure each sides battery was commanded by Von Mulligan and Mulliganski respectively. The game may have been over a lot sooner, Dave drew an "Endkampf" counter this compels the Germans to draw three counters, what luck? No, I drew two Air Attack and one German "Out Of Ammo" a 0 counter to me, phew! Of course neither plane appeared as usual.
The Scout T70 Is Brewed Up

While The Baiters Burn
 Things were getting tight for the Russians, they had been drawing appalling high value counters for most of the game and despite now only facing what was basically one man and his dog they could have been on the cusp of withdrawing, have I mentioned previously the Battlegroup system does well in removing the gamers all seeing eye?
 The Germans turn with only their artillery that could deliver the killer blow, it all hinged on Von Mulligans battery, contact yes! On target? Bloody miles off! Dave was only 2 BR points away from exceeding is total too.
Well that was it, next turn Dave's T34 claimed one of the objectives and the resulting counter took the Germans over their BR. The Germans had put up a magnificent fight, though it would had been a travesty if the Russians had been forced to withdraw, all in all a splendid game, tense but fun all the way.
The Russians Claim An Objective Ending The Game
I should note that in this game we did not use the rules ammo supply rule, but one from a fellow Guild member who kindly gave me the info to use, with this if you fire twice in a turn, you roll two D6, dependent on how  much ammo you have determines the score that is required for you to run out. Both of us will admit that in the heat of battle we both invariably fail to mark off, this system negates any oversight, and the reasoning for using the dice instead sits with me fine.
We are off to Warfare on Sunday, I am off to make a list :~)

TTFN

Tuesday, 8 November 2016

Three Softies And A Tough Nut

Recent additions to my German WWII forces, some much needed transport and some possible air support.

Ready To Roll - Opel Blitz

Ready To Roll - Stoewer Personnel Car

Ready To Roll - Horch Personnel Carrier

Frog - Junkers Ju.87G
Ready To Roll (clicky) vehicles are not every ones cup of tea, but are good value and robust wargame pieces. 

Next game will be here at OHQ on Monday, a Battlegroup Rules, Fall Of The Reich supplement game.

Check out yesterdays French Revolutionary Wars game over on Dave's Blog (clicky)

TTFN

Monday, 31 October 2016

Action At The Byklov Collective, Somewhere In Russia 1943

A game using Battlegroup Rules, around 500 points a piece, the Germans had a BR of 28 and the Russians a BR of 25. The scenario is a meeting engagement from the Battlegroup Kursk book.
Things started off a little slowly with the Russians not getting many orders and the Germans unable to get their reinforcements on, so a slow build up to the action, the Germans came through a Katyushka stonk pretty lightly and got first blood knocking out a T34 but were unable to get in contact with their off table artillery until well into the action, but it was this this that helped save them causing several pins and forcing the crew of the KV1 to abandon it. Meanwhile the Russians were steadily advancing, with the Maxim MG and the T34's pinning the Germans and then assaulting them with the infantry, the German BR rating was slowly getting to breaking point. A bit of a reprieve by pulling an aircraft chit, one didn't turn up though, this might have sealed the game, the Russians balanced this up by pulling a mine strike chit, KABOOM! the Germans were minus a Stug. Things were getting pretty tight now the Germans were nearing their break threshold and from the look on Dave's face the Russians were likewise, I really needed to inflict some serious damage, so I took the chance of pulling and chit and rallying, another aircraft chit, again this might come in handy next turn should I survive, this was also the turn when the belated off table artillery came in inflicting more pins and forcing Dave to rally so that he could press his advantage in his turn and push the Germans over the edge, alas it was not to be the chit took him one over his BR, goodnight Moscow.
A very tight game with the Germans also needing only a one to push them over.
All Quiet At The Byklov Collective

The German Reinforcements Advance At Last

The Russian Steamroller

First Blood

Stug Platoon Commander

The Engagement Intensifies

The Russians Push The German Infantry Back

Minen!

The Abandoned KV

The Russian CO Decides To Withdraw
    The Russians really had the advantage when they called off the attack, but this is were the brilliance of the Battlegroup chit and BR rating comes into its own, negating the war gamers all seeing eye.

The core rulebook is about to be reprinted if you fancy giving BG a try.

TTFN

Tuesday, 25 October 2016

Lend Lease

Inspired by a fellow members superb aircraft on the Guild forum I have completed a Revell P39 Airacobra for my 20mm Soviets.
I would like to see it appear in our game next Monday, but then again as I will be the Germans perhaps not :-)


Be sure to tune in next week for a report on the game.

TTFN

Someone Blundered

Me in fact, five times yesterday in a splendid ACW set to using Black Powder rules and suggested amendments from the Glory Hallelujah! supplement. One can read all the detail over on Dave's GHQ blog, click the link on Topping Blogs sidebar.



Hurrah! Boys! Hurrah!

Thursday, 20 October 2016

T34

Yes another one, you may recall that I started this Fabri die-cast way back in March. I thought that it really should be finished off, so set to just prior to going away. I finished the base last night when when I got back.
I also put paint on three Ready To Roll German soft skin vehicles which I hope to complete soon.

TTFN