The Random Ramblings Of A Wargamer And Painter (OHQ Painting Service) Of Associated Miniatures





Monday, 26 June 2017

Zero Hour

The bombardment Tommy gave us was devastating, two of my sections suffered very badly and refused to leave their shelters for a long time and when they did they were so shaken that their fire was quite ineffectual. We held on for as long as we could, but there was no way we would stop Tommy over running us, I trust that we gave our comrades the time they needed, we were helped by the fact that the bombardment also effected our enemy, slowing his advance over the shattered ground.  Therefore my remaining men were able to make a hasty retreat before being completely over run.

Leutnant Weiss
Rawnslie Les Bains Sector










Probably not the best of games I have devised, the terrain slowed up the allied advance a little too much, having said it did compensate for the effects of the pre-game bombardment, with out its slowing effects the game would have been a short one.
The game however did highlight why we had left the rules to one side, it reiterates my earlier thoughts that the game works and flows better with a dedicated umpire, having to check and look up rules, turn cards and keep track of what the Germans were doing was a little to much.
I think we both enjoyed the game but if it is just the two of us playing we will stick to using Bolt Action for future games.

TTFN  

Der Tommy Kommt - 1918

We have held Church Hill for a long time, due to circumstances in adjoining sectors we must give up this position over which much blood has been spilt in the last few years, we will leave with both relief and regret. However we must continue to hold until our comrades have taken up our new positions to the rear, intelligence says that an assault by Tommy is imminent, so it appears more blood will be spilt before we leave, so sad, when will it all end?

Leutnant Weiss
Rawnslie Les Bains Sector

For the action we will use a slightly modified Through The Blood And The Mud rules, my cards are marked up "Allied NCO and Allied Big Man 2" etc. this means that we can also use the card to activate a Big Man of our choosing rather than a specific one to give each player a little more control. However the Germans will start on blinds in the first turns until spotted or until the Big Man card with the relevant number equating to the number on the blinds is drawn, when the unit will dice for the effect of the Allied bombardment and then activate accordingly if applicable.
The Allies will deploy from three Deployment Points, these will be placed either six inches or twelve inches from the Allied base line dependant on an opposed dice roll and must be placed at least twelve inches apart. The Allies will not be on blinds but must be spotted as if they were.

Come back later to see how it all went or if you are on the FB Tabletop Wargames Network group check it out for some in action shots.

TTFN

Monday, 12 June 2017

Viva La Republica!

Today International Brigade commander Biklic lead the troops to a victory over the rebel forces holding the village of Rawnsla. The battalion aided by a newly arrived T26 and an armoured truck manned by their comrades in the militia, caught the rebel forces napping in a dawn attack.
The much vaunted Legion were in total disarray and caused few casualties on the attackers, yes my luck with the dice on home turf continues to allude me.
Below are some pics of the action, which we fought out using Rapid Fire rules with the Rompan El Fuego amendments, well those I remembered to use anyway. A fine game which rattled along to reach a conclusion in three hours including a break for lunch.
The left flank advances behind the armoured truck

The arty farty shot.

The T26 sends La Legion packing

The centre advance.

Coming under heavy MG fire the remaining men in the company take cover behind the Tiznaos.

The myopic Rebel Pak37

The Rebel flank is turned.

The Dynamiteros ready themselves for the final assault.

The stables are taken.

The last Legion company prepare to die Viva La Muerte!
TTFN

Sunday, 4 June 2017

Tres Brigadas Internacionales Y

An earnest reporter.




Empress Miniatures with the free figure from Partizan last month.

Next up will be MMG teams for both sides, I have had these since Nigel first started the range, so it's about time they were painted, don't you think?

No game this week, Dave is away. Next up will be another SCW game, but this time we will be using Rapid Fire plus the Rompan El Fuego amendments.

Haste La Vista! 

Tuesday, 30 May 2017

Viva La Quince Brigada!

The Republican forces would deploy along and in front of a low ridge at the top end of the above pictures, the attacking Nationalists would deploy at the bottom of the picture. Their objective was to capture the Republican deployment point, which Dave, commanding the International Brigade troops had placed the other side of the ridge.
The Republic got off to a good start with their order dice coming out of the bag in quick succession, this hemmed in the Nationalists when they deployed, if they were in line of sight of the enemy they were limited to deploying in a six inch radius from their deployment points, it also enabled Dave to set up some deadly lines of fire.
The Nationalist attack got under way with the initial advance being either out of range or sight of the Republican troops, my attack was going to plan, a sound plan I thought but I was to make some serious tactical errors, by the end of turn three it was looking highly unlikely that I would achieve the objective, but we pressed on,  Bolt Action games can be quite unpredictable.
Dave chose an anti-tank gun has one of his support options, it did not do a great deal after its first firing, but it did immobilise the Nationalist Panzer I, so job done really, it was to seriously impact on the Nationalist plans.
Without the cover of the tank and effective fire support from the other squads the Legionaires had to run the gauntlet of Republican fire, the NCO casualty rate was particularly high, we played until midway of turn five, but there was no way that the Nationalists could achieve their aims, the Republicans had been able to transfer men to contest the deployment point should the highly unlikelihood of the Nationalists reaching it materialise.
I totally misused my mortar, anti-tank gun and LMG squads, giving the attackers on the flank far too little support, Dave meanwhile had set up deadly fields of fire, that I completely failed to neutralise.
A fine game none the less, using the Sharp Practice deployment points worked well I thought and as ever Bolt Action gave a splendid flow to the proceedings.

Hasta la Vista 

Sunday, 28 May 2017

Práctica Aguda 1937, The Prologue

Well sort of ;~) following last week's game at GHQ I was rather taken with the use of deployment points, akin to the jump off points in  Chain of Command, which I also like. I thought that I would incorporate them in our next game when using Bolt Action rules, indeed I have also used the Defence In Depth scenario from SP2. When an order dice is drawn the owner player can deploy a unit within 6" of its DP but must also be at least 12" away from any deployed enemy unit. The unit however cannot be given a move order and if given a fire order will count as moving.
Each side will dice for for the number of support points available as per the scenario, they will be spent on the support choices from CoC Espana support option lists.
A random event dice will be added to dice bag, when drawn a card will be drawn, from six drawn randomly from my stack of eighteen.

To be continued...............

Wednesday, 24 May 2017

I Antiochensium Sagittariorum

The latest addition to my third century Roman forces, the archers are  A & A Miniatures and the command  are Aventine Miniatures with Green Stuff trousers and long sleeves added.
Two fine companies to deal with by the way.