The Random Ramblings Of A Wargamer And Painter (OHQ Painting Service) Of Associated Miniatures





Monday, 21 January 2019

In Absentia.

Dave was unable to come over for our game today, but as the table was all set up for a Great War game using Bolt Action the order of the day was to fly solo.
The British objective was to neutralise (major victory) or isolate (minor victory) a troublesome hillside German bunker. They had seven turns, with a possible eighth turn to achieve this, turns one to seven would see a black order dice added to the dice bag, on drawing this a random event card would be drawn and acted upon.
As is becoming customary I will let the photos and captions guide the interested reader through the action as it unfolded.
Ajax leads the way, the Whippet could only cross the stream via the bridge at advance speed.

First card drawn sees the MMG in the bunker given a down order.

The temptation of seeing Tommy fording the stream entices the Germans to open fire.

Taking advantage of the bunker MMG team being down the Assault Party set off manfully.

Meanwhile the rest of the British force surge ahead to neutralise the German forces in the hillside wood.

The view from a passing Recon plane.

The other German Gruppe also give Tommy some lead

Tommy presses on regardless, Ajax has just survived a direct hit from German mortar fire.

That was close! the random card draw brings a stray artillery round.

Just as the infantry catch up and prepare for the all out assault on the German position the mortar gets lucky.

To further add to the British woes all the sections go down!

A ray of hope the card drawn is "Up and at 'em", it doesn't quite get them into assault but puts them in a good position next turn, providing the Germans dice doesn't come out first.

But of course it does, oh well nothing ventured and all that.

However all is not lost, an extra turn is thrown for and achieved, this sees the British fire taking its toll and the two German Gruppe fail their morale rolls and rout. Herr Leutnant makes for the cover of the bunker.


  
With the hillside now clear of German troops the bunker is isolated, a minor victory for the British, hurrah!

TTFN

Monday, 14 January 2019

Rhanzlistan Resurgent

Read all about the latest rumblings in Rhanzlistan Province  here Tales From Rhanzlistan
A taster pic from the action, Colonel Corbinski's troops advance on the Red Fort.

Monday, 7 January 2019

A Twist Too Far.

Dave came over earlier for the first game of 2019 here in GHQ, a large Spanish Civil War game using Rapid Fire rules, now this is a World War Two set and the Spanish Civil War is not World War Two, so unable to leave well alone I decided that to make the attack and defence a little less coordinated  we would dice for how many units we could give orders to each turn and we would add that number of Bolt Action dice to a bag and draw out to see which side could act. Added to this I also put two black dice in the bag, the first dice is a warning the second the turn will end, this lead to some very short turns, coupled with the fact that I forgot that infantry only move six inches cross country in Rapid Fire, the game quickly bogged down with there being little Dave could do to possibly take the town with the time we had available. However we persevered, deciding we would continue the game next time, by turn fourteen both the Republican T26 and Bilbao armoured car had been knocked out, so Dave decided that he would call off the attack.

First lesson of 2019, you can bugger about with things too much. Anyway some pics with narrative of the days action follow.
The Outskirts Of Rawnsla

A Passing Chato Strafes The Requettes

The Republican Shock Troops Advance Cautiously

Requettes Await The Republican Assault

La Legion Arrive To Give Support

The Assault Troops Break Cover To Engage Them

The Republicans Advance On The Right

La Legion Advance To Counter
The T26 And Bilbao Burn

The Attack Is Called Off

I will try to devise something a little better next time Dave.

TTFN 

Saturday, 29 December 2018

Trains, Planes And Milicanas

Well train tracks to be precise, being some additions to my terrain and Spanish Civil War collections I have completed over Christmas.
The Boring Bits

Airfix 1/72nd Henshel HS123 “Angelito”

Azur 1/72nd Polikarpov 1-15 “Chato”

Empress Miniatures Milicanas, Flag Adolfo Ramos

Monday, 17 December 2018

A Short And Sharp Affair

Dave came over today for the last game of 2018 at Casa Rawnsley, I decided on a small Spanish Civil War game, this would see the militias in action this time around. The Requettes got four six man squads, one with a light machine gun and the support of an army medium machine gun.
The Anarchists got three ten man squads, a Type 10 armoured truck with a turret mounted machine gun, transported on board were four Dinamiteros.
We would use the BG/BA/CoC concoction again, one D6 would be thrown for orders the Carlist force adding one for their Officer, the Anarchists would have to dice for theirs, if a 5 or 6 was rolled then they would add 1 for their officers influence.
If the truck left the road it would bog down on anything but a six, both sides had bandaras, if a squad was within 5” it could re-roll a failed rally test, the Requettes also had a religious icon which had the same effect but would also enable a squad within 5” to re-roll a failed morale test as well. The Dinamiteros if assaulting could roll two dice for their grenades and use the higher score .
The Crossroads
The Requettes started with three units on table, this was decided by rolling a D3. The title of the post will no doubt give you a clue to how the game went, despite cover a plenty it could no compensate for the uncanny amount of fives and sixes rolled by each side during the game. Both sides decided to keep in the cover of their respective walls, the truck attempted to move off road and got bogged down, both sides squads got pinned and then unpinned in turn, but the superiority of numbers finally told and the Requettes morale was reduced to 0 and the surviving icon bearer and officer fled for their lives. The Republican winning streak shows no sign of abating.
Anarchists Advance

The Requettes Wait Patiently


The Anarchists Take Up Firing Positions


The Icon Bearer Lends Moral Support, They Are Going To Need It!

Look Senor Hemingway, See How They Run
I have finally commenced painting the Moroccan Regulares, perhaps these will tip the balance in the new year.


All that remains is to wish you all...………………………….
 Merry Christmas
Joyeux Noël
Fröhliche Weihnachten
Buon Natale
Feliz Navidad
счастливого Рождества
God Jul
 Vrolijk Kerstfeest


Wednesday, 12 December 2018

A Bit Of This And That

Jon came over last night for a Spanish Civil War game and kindly agreed to use my rules mash up, I take the Force Morale mechanic from Chain of Command (CoC) and modify the bad things happen chart, I didn’t use the Patrol Phase last night, we did however both place one Jump Off/Deployment point, within 10” of our respective table edges. Units would begin on table when activated with a Bolt Action dice within 5” of it, in Battlegroup (BG) you get two actions so the unit can also fire if it has a target. Now when you want to deploy several units in a turn it was a little cramped so next time if there is only one deployment point I may allow units to deploy within 10”, this would be two actions so no firing.
In BG you roll for the amount of orders you can issue in a turn, with pluses for officers, I use this but following a post on a UTube AAR I translate the amount of orders to BA dice, these are then put into a bag and drawn as per BA. I cap the amount of orders at 12, if you roll a natural 12 then this triggers a random event, for these events I used the BG chit ones.
Movement, firing etc is as per BG in the main and I add SCW flavour with things like the Foreign Legion being aggressive troops so can add one to the dice score when testing to enter close combat, last night the International Brigades got plus one to their Force Morale score, to reflect that capture wasn’t a preferred option.
You can bring on units or not as you wish, but if you bring your platoon commander on with squads still off the table they will need to pass an Experience Test (BG) to come on.
It turned out to be a cracking game, very nip and tuck to the very end. The Nationlist force morale got down to 4 the Republics then stood at 8, you reduce the number of orders you can issue when your force morale drops below 5. Before you knew it the Republics morale was down to four also, tense stuff, but the Nationalist resolve finally collapsed and after two hours of play quit the field.


The Field Of Battle

The Republicans Occupy The Farm

The Nationalist PAK36 Deploys

And Claims A Victim After Two Near Misses

The Republicans Occupy The Farm Outbuildings, Is That Bull A Nationalist?

A Legion Squads Protects The Flank

The Legion Engage The Enemy In The Farm

They Return Fire

VICTORY! Juan Blanco Raises The Flag After A Hard Fought Battle

Another SCW game when Dave pops to OHQ for last game of 2018.

Hasta La Vista

Saturday, 8 December 2018

A Hill In Spain?

A few months ago I started to re purpose an old escarpment that we used for the Back of Beyond game we took on the show circuit, I adapted a Chinese fort we used for the game to sit on top. Dave had given me some surplus buildings from his palazzo build but I could not see where to utilise them with the way the castle sat on the hill so the project had stalled. Then a couple of weeks ago Pat posted pics of his hill top village build, suitably inspired, and with sitting down for figure painting time curtailed by a bout of sciatica, terrain I can do standing, I removed the castle and set about the hill, without the castle in situ it would be more versatile and I could  then work on the castle as a separate piece which would still fit on the hill.
Here is the result.....
With buildings.....

My latest additions to the Republican forces advance stealthily up the path....
I may extend it in due course, but will wait until Pat 's Mediterranean book is published for further inspiration and tips.

I am off to GHQ Monday for a Seven years War game and Jon is due Tuesday evening for a foray in the Spanish Civil War using my Battlegroup/Bolt Action/Chain of Command mash up.

TTFN