The Random Ramblings Of A Wargamer And Painter (OHQ Painting Service) Of Associated Miniatures





Monday, 26 June 2017

Zero Hour

The bombardment Tommy gave us was devastating, two of my sections suffered very badly and refused to leave their shelters for a long time and when they did they were so shaken that their fire was quite ineffectual. We held on for as long as we could, but there was no way we would stop Tommy over running us, I trust that we gave our comrades the time they needed, we were helped by the fact that the bombardment also effected our enemy, slowing his advance over the shattered ground.  Therefore my remaining men were able to make a hasty retreat before being completely over run.

Leutnant Weiss
Rawnslie Les Bains Sector










Probably not the best of games I have devised, the terrain slowed up the allied advance a little too much, having said it did compensate for the effects of the pre-game bombardment, with out its slowing effects the game would have been a short one.
The game however did highlight why we had left the rules to one side, it reiterates my earlier thoughts that the game works and flows better with a dedicated umpire, having to check and look up rules, turn cards and keep track of what the Germans were doing was a little to much.
I think we both enjoyed the game but if it is just the two of us playing we will stick to using Bolt Action for future games.

TTFN  

Der Tommy Kommt - 1918

We have held Church Hill for a long time, due to circumstances in adjoining sectors we must give up this position over which much blood has been spilt in the last few years, we will leave with both relief and regret. However we must continue to hold until our comrades have taken up our new positions to the rear, intelligence says that an assault by Tommy is imminent, so it appears more blood will be spilt before we leave, so sad, when will it all end?

Leutnant Weiss
Rawnslie Les Bains Sector

For the action we will use a slightly modified Through The Blood And The Mud rules, my cards are marked up "Allied NCO and Allied Big Man 2" etc. this means that we can also use the card to activate a Big Man of our choosing rather than a specific one to give each player a little more control. However the Germans will start on blinds in the first turns until spotted or until the Big Man card with the relevant number equating to the number on the blinds is drawn, when the unit will dice for the effect of the Allied bombardment and then activate accordingly if applicable.
The Allies will deploy from three Deployment Points, these will be placed either six inches or twelve inches from the Allied base line dependant on an opposed dice roll and must be placed at least twelve inches apart. The Allies will not be on blinds but must be spotted as if they were.

Come back later to see how it all went or if you are on the FB Tabletop Wargames Network group check it out for some in action shots.

TTFN

Monday, 12 June 2017

Viva La Republica!

Today International Brigade commander Biklic lead the troops to a victory over the rebel forces holding the village of Rawnsla. The battalion aided by a newly arrived T26 and an armoured truck manned by their comrades in the militia, caught the rebel forces napping in a dawn attack.
The much vaunted Legion were in total disarray and caused few casualties on the attackers, yes my luck with the dice on home turf continues to allude me.
Below are some pics of the action, which we fought out using Rapid Fire rules with the Rompan El Fuego amendments, well those I remembered to use anyway. A fine game which rattled along to reach a conclusion in three hours including a break for lunch.
The left flank advances behind the armoured truck

The arty farty shot.

The T26 sends La Legion packing

The centre advance.

Coming under heavy MG fire the remaining men in the company take cover behind the Tiznaos.

The myopic Rebel Pak37

The Rebel flank is turned.

The Dynamiteros ready themselves for the final assault.

The stables are taken.

The last Legion company prepare to die Viva La Muerte!
TTFN

Sunday, 4 June 2017

Tres Brigadas Internacionales Y

An earnest reporter.




Empress Miniatures with the free figure from Partizan last month.

Next up will be MMG teams for both sides, I have had these since Nigel first started the range, so it's about time they were painted, don't you think?

No game this week, Dave is away. Next up will be another SCW game, but this time we will be using Rapid Fire plus the Rompan El Fuego amendments.

Haste La Vista! 

Tuesday, 30 May 2017

Viva La Quince Brigada!

The Republican forces would deploy along and in front of a low ridge at the top end of the above pictures, the attacking Nationalists would deploy at the bottom of the picture. Their objective was to capture the Republican deployment point, which Dave, commanding the International Brigade troops had placed the other side of the ridge.
The Republic got off to a good start with their order dice coming out of the bag in quick succession, this hemmed in the Nationalists when they deployed, if they were in line of sight of the enemy they were limited to deploying in a six inch radius from their deployment points, it also enabled Dave to set up some deadly lines of fire.
The Nationalist attack got under way with the initial advance being either out of range or sight of the Republican troops, my attack was going to plan, a sound plan I thought but I was to make some serious tactical errors, by the end of turn three it was looking highly unlikely that I would achieve the objective, but we pressed on,  Bolt Action games can be quite unpredictable.
Dave chose an anti-tank gun has one of his support options, it did not do a great deal after its first firing, but it did immobilise the Nationalist Panzer I, so job done really, it was to seriously impact on the Nationalist plans.
Without the cover of the tank and effective fire support from the other squads the Legionaires had to run the gauntlet of Republican fire, the NCO casualty rate was particularly high, we played until midway of turn five, but there was no way that the Nationalists could achieve their aims, the Republicans had been able to transfer men to contest the deployment point should the highly unlikelihood of the Nationalists reaching it materialise.
I totally misused my mortar, anti-tank gun and LMG squads, giving the attackers on the flank far too little support, Dave meanwhile had set up deadly fields of fire, that I completely failed to neutralise.
A fine game none the less, using the Sharp Practice deployment points worked well I thought and as ever Bolt Action gave a splendid flow to the proceedings.

Hasta la Vista 

Sunday, 28 May 2017

Práctica Aguda 1937, The Prologue

Well sort of ;~) following last week's game at GHQ I was rather taken with the use of deployment points, akin to the jump off points in  Chain of Command, which I also like. I thought that I would incorporate them in our next game when using Bolt Action rules, indeed I have also used the Defence In Depth scenario from SP2. When an order dice is drawn the owner player can deploy a unit within 6" of its DP but must also be at least 12" away from any deployed enemy unit. The unit however cannot be given a move order and if given a fire order will count as moving.
Each side will dice for for the number of support points available as per the scenario, they will be spent on the support choices from CoC Espana support option lists.
A random event dice will be added to dice bag, when drawn a card will be drawn, from six drawn randomly from my stack of eighteen.

To be continued...............

Wednesday, 24 May 2017

I Antiochensium Sagittariorum

The latest addition to my third century Roman forces, the archers are  A & A Miniatures and the command  are Aventine Miniatures with Green Stuff trousers and long sleeves added.
Two fine companies to deal with by the way.


Thursday, 18 May 2017

Rome V Goths

Pictures and brief narrative of our recent game using Kings Of War Historical rules.
 Initial moves, the Roman lanciarii can be seen routing in the distance, they took an instant dislike to the Goths shooting sharp pointy things at them.
 Goth cavalry attempt to turn the Roman flank
 They are countered by Roman Moorish Light Cavalry, who lived up to their sobriquet "Ferocious Moors"
 Roman Equites rout the first of the Goth cavalry
 Legionaries and Goth warriors clash in the centre, the Goths held initially.
 Both sides line up for the final clash.
 The rest of the Goth cavalry are routed
 Leaving the foot warriors at the mercy of Roman legionaries and auxillia
A Goth foot unit also breaks, spelling the end of the battle on the tenth turn of twelve

An enjoyable game but we both agreed that the Goths needed more numbers to stand a chance of winning,

TTFN

Tuesday, 16 May 2017

Out Of The Dark

In case you are wondering I have not completely retreated into the Dark Ages here at OHQ, below are some recent additions to a couple of my other projects.
Spanish Civil War Foreign Legion Squad And Light Mortar, All Empress Miniatures 

A Light Mortar For The Republican Cause, Again Empress Miniatures

Great War Germans, From Left To Right Two Renegade Figures, Brigade Games And A Great War Miniatures MG08 Team
After our last Dark Age game Dave was keen to give the Kings Of War Historical rules a run out with the Goths and Romans, been away up in Scotland we did not want to fry our brains with any of this modern warfare :~)
Report to follow in due course.

TTFN

Monday, 15 May 2017

Pics From Carronade 2017 Part II

First off I would like to thank the organisers and the folk who put on such splendid games and of course the traders who travel far and wide to provide for our needs. Carronade is a grand show indeed, all the games are of a fine standard and I have yet to come across any of the heads down. arses up bugger off we are trying to play brigade there, here's to 2018.
It was nice to meet fellow bloggers Colin and Matt, do check out their super blogs on the sidebar at some point, Carryings On Up The Dale and Wargames In The Dungeon respectively, well worth the click.
I decided to take more pics of the periods that interest me or games that particularly caught my eye, so I apologise to those whose games I have neglected, all were worthy of being snapped.
W.S.ofC.B's Battle of Morlaix 1342

Those Grand Manner Enclosures Are Popular




League Of Augsberg - Great Northern War

With Due Respect To Other Gamers But That's What You Call A Battery!



Westerhope Wargames SYW Game Using Prince August Home Cast Figures




SESWC WWII Aegean 1941, A Change From The Usual Theatres We See


I thought I had taken some of the splendid 42mm Spanish Civil War Game, they may be on the IPad, I will check and post them later. Here they are
Durham Wargames

Can't imagine anyone being interested in what I purchased but here you go -
Wildlife and bases from Warbases
WWII AB Russian Vehicle crew from Fighting15's
Footsore Miniatures Early Saxons and Romano Brits from Ainsty
Double dice holders from Pendraken
A pot of Vallejo Panzer Aces paint for a £1, bargain from ?
Four resin tree stumps from Coriatani
Not a lot but its Partizan next week after all 

TTFN