The Random Ramblings Of A Wargamer And Painter (OHQ Painting Service) Of Associated Miniatures

Tuesday, 8 August 2017

Rompan El Fuego

Another all infantry bash this week at OHQ, this time we are off to civil war Spain for another game using Rapid Fire rules with Mark Hannam's rule suggestions.
The Republican advance to Rawnsla continues, the Nationalists have sent a Foreign Legion tercio with support from a Requette tercio to halt the advance.
The advance guard of the Republicans consists of an International Brigade battalion which in turn has the support of four Anarchist militia centuria.
The Nationalists Advance

The Anarchists Move To Counter La Legion

International Brigaders Occupy The farm
I took the Nationalist forces, my plan was to hold the Republican advance with the Requettes while the Legion would envelope them, a major floor with this plan was that I forgotten that infantry only move 6" cross country with Rapid Fire rules and the table was set up with minimal cover, which meant that by the time the Legion got in position the Republicans were sitting in cover and the Legion had a lot of open space to cover to reach them.
Stand Off

Stand Off

The Requettes Take Cover

The Anarchists Having Also Retired To Cover

The Legion Also Fall Back
The Requettes were doing their job well enough but were taking to many casualties to storm the farm complex, two more casualties would require a morale test, so they were pulled back. Meanwhile Dave sent forward the Anarchist militia to head off the Legion while the Internationals got in place in the farm complex. Taking the expected casualties they eventually had to take a morale test which was passed, next turn the Nationalists were unable to cause further casualties to force another one. With time running out a winning draw was declared for the Republic, both sides hunkering down to await reinforcements with the Republic having a better position for the struggle to come.
Till next time.

Hasta La Vista

Tuesday, 1 August 2017

Wot, No Tanks?

Dave requested a WWII game using Bolt Action, so I organised an all infantry set to for a change. The Soviets had two platoons supported by a Maxim MG and a 50mm mortar. The Germans would also have two platoons, they would be supported by an off table 81mm mortar.
The game would be an encounter, both sides advancing on a small settlement on a crossroad, both forces would begin off table, rolling against their morale to enter when an order dice was drawn, both sides where classed has regulars.
The initial turns saw both sides advancing on the village and both trying to out flank each other.
First blood went to the Germans, with the mortar taking out the Soviet MG with its first round.
Although the Germans had the best of the order dice draw sequence and some fine shooting dice results they never seemed able to do enough to capitalise on this. The game was evenly balanced though with both sides being on the cusp of winning, at the end of turn six both sides were still contesting control of the settlement, but with the Soviets having destroyed two German squads to the Germans one and another squad down to two men, victory was awarded to Davich's men.
If it had gone to a turn seven the result could have swung the other way, so finely balanced was the game.
Next weeks game will be here at OHQ again, a Spanish Civil War action using Rapid Fire rules, this will be another all infantry affair.

Hasta la vista.

Monday, 17 July 2017

Un Paseo Por El Sol

A walk in the sun, being a game set in Spain during the First Carlist War, using Black Powder Rules.
The Carlists had deployed along a hill, with its flank on a wood on the right and a farm on the left, ready to halt the advancing government troops, the aim of the Christino force was to push the Carlists back and clear the way for an attack on the Carlist enclave of Rawnsla.
Things started badly for the Christino troops, with failing orders and blunders, the Carlists however failed to capitalise on this and remained in their positions, when they too wanted to move, their troops were has keen to obey as their counterparts.
When the Christino attack finally got under way the Carlist forces fire was quite desultory only delaying the enemy advance and when the first unit came under heavy fire it duly ran away. This must have demoralised the remaining troops, the next three break tests all resulted in routs!
The Carlists Await Their Foe

The Carlist Left About To Be Engaged

The Carlist Centre Are Engaged

                 The Christino Advance On The Carlist Centre                         

British Auxiliary Legion Rifles And Lancers Hold The Right Flank

Christino Infantry Are Engaged By Carlist Skirmishers In The Woods

The Carlist Centre Will Soon Collapse

This Unit Took No Part In The Fight, Held In Square After Christino Horse Artillery Had Caused The Carlist Cavalry To Rout

The Carlist Left Hold The Christino Attack

The Carlist Centre Collapses Signalling A Resounding Defeat
A well deserved win by Dave after four defeats on the bounce, a most enjoyable game. Suitably inspired I later put an order in to Perry Miniatures for more figures.


Sunday, 9 July 2017

Defending The Realm

Down in East Sussex celebrating our 40th wedding anniversary, doesn't deter the lure of the military though :-)

Some related photos.......
Senlac Hill, Battle- 11th Century
Martello Tower, Rye Harbour - 18th Century
World War Two Emplacement, Rye Harbour - 20th Century

Friday, 30 June 2017

Are We Nearly There Yet?

Prompted by Dave's earlier post, I thought that I would have a re-cap on the progress I have made thus far in 2017.
Spanish Civil War
Twenty eight figures and an armoured car painted.
First Carlist War
Nothing added this year.
The Great War
Eleven figures.
World War Two
Eleven figures.
Dark Ages
Eighteen figures.
Third Century Rome
Twenty figures.
Wars Of The Roses
A resurrected project, inspired by Kevin and Peter's fine display game at Carronade. I have painted three new figures and rebased and repainted the livery where necessary, see my last WotR post.

I have also painted four goats, a donkey and a bull, together with a hay cart. Scenery wise three enclosures and a stable yard.
Quite pleased with progress, ninety one figures in all, not bad I thought considering I pimp my brushes as well.
Below are some pics of the Wars of the Roses rebasing and my latest terrain piece, that is in progress, a cemetery.


Monday, 26 June 2017

Zero Hour

The bombardment Tommy gave us was devastating, two of my sections suffered very badly and refused to leave their shelters for a long time and when they did they were so shaken that their fire was quite ineffectual. We held on for as long as we could, but there was no way we would stop Tommy over running us, I trust that we gave our comrades the time they needed, we were helped by the fact that the bombardment also effected our enemy, slowing his advance over the shattered ground.  Therefore my remaining men were able to make a hasty retreat before being completely over run.

Leutnant Weiss
Rawnslie Les Bains Sector

Probably not the best of games I have devised, the terrain slowed up the allied advance a little too much, having said it did compensate for the effects of the pre-game bombardment, with out its slowing effects the game would have been a short one.
The game however did highlight why we had left the rules to one side, it reiterates my earlier thoughts that the game works and flows better with a dedicated umpire, having to check and look up rules, turn cards and keep track of what the Germans were doing was a little to much.
I think we both enjoyed the game but if it is just the two of us playing we will stick to using Bolt Action for future games.


Der Tommy Kommt - 1918

We have held Church Hill for a long time, due to circumstances in adjoining sectors we must give up this position over which much blood has been spilt in the last few years, we will leave with both relief and regret. However we must continue to hold until our comrades have taken up our new positions to the rear, intelligence says that an assault by Tommy is imminent, so it appears more blood will be spilt before we leave, so sad, when will it all end?

Leutnant Weiss
Rawnslie Les Bains Sector

For the action we will use a slightly modified Through The Blood And The Mud rules, my cards are marked up "Allied NCO and Allied Big Man 2" etc. this means that we can also use the card to activate a Big Man of our choosing rather than a specific one to give each player a little more control. However the Germans will start on blinds in the first turns until spotted or until the Big Man card with the relevant number equating to the number on the blinds is drawn, when the unit will dice for the effect of the Allied bombardment and then activate accordingly if applicable.
The Allies will deploy from three Deployment Points, these will be placed either six inches or twelve inches from the Allied base line dependant on an opposed dice roll and must be placed at least twelve inches apart. The Allies will not be on blinds but must be spotted as if they were.

Come back later to see how it all went or if you are on the FB Tabletop Wargames Network group check it out for some in action shots.


Monday, 12 June 2017

Viva La Republica!

Today International Brigade commander Biklic lead the troops to a victory over the rebel forces holding the village of Rawnsla. The battalion aided by a newly arrived T26 and an armoured truck manned by their comrades in the militia, caught the rebel forces napping in a dawn attack.
The much vaunted Legion were in total disarray and caused few casualties on the attackers, yes my luck with the dice on home turf continues to allude me.
Below are some pics of the action, which we fought out using Rapid Fire rules with the Rompan El Fuego amendments, well those I remembered to use anyway. A fine game which rattled along to reach a conclusion in three hours including a break for lunch.
The left flank advances behind the armoured truck

The arty farty shot.

The T26 sends La Legion packing

The centre advance.

Coming under heavy MG fire the remaining men in the company take cover behind the Tiznaos.

The myopic Rebel Pak37

The Rebel flank is turned.

The Dynamiteros ready themselves for the final assault.

The stables are taken.

The last Legion company prepare to die Viva La Muerte!

Sunday, 4 June 2017

Tres Brigadas Internacionales Y

An earnest reporter.

Empress Miniatures with the free figure from Partizan last month.

Next up will be MMG teams for both sides, I have had these since Nigel first started the range, so it's about time they were painted, don't you think?

No game this week, Dave is away. Next up will be another SCW game, but this time we will be using Rapid Fire plus the Rompan El Fuego amendments.

Haste La Vista! 

Tuesday, 30 May 2017

Viva La Quince Brigada!

The Republican forces would deploy along and in front of a low ridge at the top end of the above pictures, the attacking Nationalists would deploy at the bottom of the picture. Their objective was to capture the Republican deployment point, which Dave, commanding the International Brigade troops had placed the other side of the ridge.
The Republic got off to a good start with their order dice coming out of the bag in quick succession, this hemmed in the Nationalists when they deployed, if they were in line of sight of the enemy they were limited to deploying in a six inch radius from their deployment points, it also enabled Dave to set up some deadly lines of fire.
The Nationalist attack got under way with the initial advance being either out of range or sight of the Republican troops, my attack was going to plan, a sound plan I thought but I was to make some serious tactical errors, by the end of turn three it was looking highly unlikely that I would achieve the objective, but we pressed on,  Bolt Action games can be quite unpredictable.
Dave chose an anti-tank gun has one of his support options, it did not do a great deal after its first firing, but it did immobilise the Nationalist Panzer I, so job done really, it was to seriously impact on the Nationalist plans.
Without the cover of the tank and effective fire support from the other squads the Legionaires had to run the gauntlet of Republican fire, the NCO casualty rate was particularly high, we played until midway of turn five, but there was no way that the Nationalists could achieve their aims, the Republicans had been able to transfer men to contest the deployment point should the highly unlikelihood of the Nationalists reaching it materialise.
I totally misused my mortar, anti-tank gun and LMG squads, giving the attackers on the flank far too little support, Dave meanwhile had set up deadly fields of fire, that I completely failed to neutralise.
A fine game none the less, using the Sharp Practice deployment points worked well I thought and as ever Bolt Action gave a splendid flow to the proceedings.

Hasta la Vista