This week's game was a return to the Eastern Front, I adapted the excellent scenario for Rapid Fire by Richard Marsh the latest issue of WSS for a game using Battlegroup rules for the Bagration operation. The one vehicle equals ten ratio provided by Richard was ideal to suit the vehicles I have in my collection. With one vehicle equaling ten I did not use the ammo load outs from Battlegroup with the exception of the IS2 which was limited to five shots as per the scenario. The resulting Battle Ratings worked out at 39 for the Soviets and 32 for the Germans. To win the game the Soviets have to reach the far end of the table within twelve turns with an AFV and an infantry squad of at least six figures, just an AFV and it would be a draw and of course they would win if the Germans exceeded their Battle Rating.
German Panthers, PAK40 and a squad of Panzer Grenadiers lie in weight. In reality they were heavily camouflaged and the Soviets were taken by surprise. To replicate this without making it a game killer I made it harder for them to be spotted if they hadn't fired.
Taking cover in the village is a vehicle mounted quad 20mm on ambush orders awaiting any VVS intrusion.
The Soviets begin their advance, T34/85s, truck mounted infantry and a Zis2 57mm ATG mount a diversionary attack on the German right flank.
The Soviet main thrust reaches the road but the lead vehicle is quickly despatched by the awaiting Panthers.
The VVS arrive, a timed airstrike but it only manages to knock out an empty 250/1 transport. The resulting chit draw is a special 'Low Ammo' which is immediately played on an advancing Soviet infantry squad and it appears someone neglected to load the truck up with the ammunition boxes.
The Soviet 82mm mortar battery proves a nuisance, but by turn 7 the Soviets call off the attack. With only one T34 in action and the IS2 advancing slowly and with two Panthers remaining the odds were against a Soviet win. Neither side were approaching near to exceeding their Battle Rating and finishing time looming we called it.
Also in turn seven the Germans had drawn an Air Attack chit so we diced to see if one appeared at the beginning of turn eight and low and behold a Stuka 87G with two 37mm auto cannons would come roaring in adding to Soviet woes. So history had repeated itself. A cracking scenario that needed more time to play really. Both parties enjoyed it and that's what matters.
Until next time.........................KBO
A very demanding scenario as the Soviet, especially with my alarmingly high dice to reduce movement! The 'performance' of Ivan Justukov in bombing empty vehicles somehow sums up the whole effort! But still, a grand game and a beautiful table and collection. Even coming second was a joy!
ReplyDeleteGlad you enjoyed it, though perhaps a little too large for our time window?
DeleteA very handsome East Front action, Phil! Good to see you putting a recently published scenario straight into the playtesting cycle. Good stuff!
ReplyDeleteThank you Jonathan. Although perhaps a little large for our time frame it was too good not to play it. I may give it another run out in the future and use Rapid Fire Reloaded rules what is was written for.
DeleteA lovely piece Phil, I do like that Stuka.
ReplyDeleteThank you George. Gotta love a Stuka a WW2 icon.
DeleteSuperb looking game, great table and figures, and an enjoyable read too!
ReplyDeleteThank you Donnie, glad you enjoyed reading my ramblings too.
DeleteExcellent looking game Phil!
ReplyDeleteThank you Christopher.
DeleteSounds very interesting! Great looking game!
ReplyDeleteThank you Bartek. Battlegroup gives challenging and fun games.
DeleteA cracking sounding and looking game old chap…
ReplyDeleteAll the best. Aly
Thank you Aly. It was a great scenario to play out.
Delete