Using the warrior stats last time was a disaster, wild charge and low armour value gave them little chance even with a 3+ attack value.
We will be using the campaign system from Dux Brittaniarum, and Lion Rampant for the fighting, although we will use the random movement and force morale from Dux B and leaders can move between units at greater risk as in our previous games.
Dave was well enough to pop over over so I set up an encounter game, being a clash between two raiding parties.
The revised stats worked better but while we were playing and having to look up things we were forgetting, we both thought why don't we use Neil Thomas rules has we know them well now, the game ground down to a draw, both sides unable to capitalise on each others weakness. This gave us time to mull over a few things we could change to use NT rules instead of Lion Rampant.
I have since made a few tweeks but nothing drastic, I have also incorporated the random dice movement and will also use the Dux B force morale.
I forgot to take any pics of the game, but they would just be like Mexican food the same figures but arranged differently :~)
In the meantime here is Penda Fudd and his bannerman re-based together with his campaign profile, I have decided to multi base the figures for the project, singles were not too bad when planning to use Dux B with six figure units, but twelve is just a pain, I was fed up with them falling off the movement trays so they are being based for NT rules, but we will only have three bases per unit.
Age 21, tall and strong, son of a peasant, simple and thrifty