The Random Ramblings Of A Wargamer And Painter (OHQ Painting Service) Of Associated Miniatures





Wednesday, 12 December 2018

A Bit Of This And That

Jon came over last night for a Spanish Civil War game and kindly agreed to use my rules mash up, I take the Force Morale mechanic from Chain of Command (CoC) and modify the bad things happen chart, I didn’t use the Patrol Phase last night, we did however both place one Jump Off/Deployment point, within 10” of our respective table edges. Units would begin on table when activated with a Bolt Action dice within 5” of it, in Battlegroup (BG) you get two actions so the unit can also fire if it has a target. Now when you want to deploy several units in a turn it was a little cramped so next time if there is only one deployment point I may allow units to deploy within 10”, this would be two actions so no firing.
In BG you roll for the amount of orders you can issue in a turn, with pluses for officers, I use this but following a post on a UTube AAR I translate the amount of orders to BA dice, these are then put into a bag and drawn as per BA. I cap the amount of orders at 12, if you roll a natural 12 then this triggers a random event, for these events I used the BG chit ones.
Movement, firing etc is as per BG in the main and I add SCW flavour with things like the Foreign Legion being aggressive troops so can add one to the dice score when testing to enter close combat, last night the International Brigades got plus one to their Force Morale score, to reflect that capture wasn’t a preferred option.
You can bring on units or not as you wish, but if you bring your platoon commander on with squads still off the table they will need to pass an Experience Test (BG) to come on.
It turned out to be a cracking game, very nip and tuck to the very end. The Nationlist force morale got down to 4 the Republics then stood at 8, you reduce the number of orders you can issue when your force morale drops below 5. Before you knew it the Republics morale was down to four also, tense stuff, but the Nationalist resolve finally collapsed and after two hours of play quit the field.


The Field Of Battle

The Republicans Occupy The Farm

The Nationalist PAK36 Deploys

And Claims A Victim After Two Near Misses

The Republicans Occupy The Farm Outbuildings, Is That Bull A Nationalist?

A Legion Squads Protects The Flank

The Legion Engage The Enemy In The Farm

They Return Fire

VICTORY! Juan Blanco Raises The Flag After A Hard Fought Battle

Another SCW game when Dave pops to OHQ for last game of 2018.

Hasta La Vista

18 comments:

  1. I was delighted to be invited over to Phil's for a SCW bash. Actually I could just sit there and fondle his splendidly painted collection never mind chucking dice and waiving a tape measure about.
    Phil's rule combo produced a very entertaining game that ebbed and flowed. At the end of the evening we both agreed what an enjoyable game it had been. He could claim a moral victory in taking out the T-26 whilst my Republican's eventually won the day on away goals.

    ReplyDelete
    Replies
    1. It was a pleasure to host you Sir, glad you enjoyed the game, I think the hybrid worked well.

      Delete
  2. Well done, Jon, on maintaining the Republican's fine record. As ever it is a splendid spectacular looking game!

    ReplyDelete
    Replies
    1. The Nationalists only victory was down to the anarchists point blank refusing to advance and support their comrades too.

      Delete
  3. Splendid minis and terrain, what a great looking game!

    ReplyDelete
  4. Super looking game as always! The law of averages must work in your favour eventually, surely?
    Best Iain

    ReplyDelete
    Replies
    1. Thank you Iain, I think it is the law that the law of averages do not apply in my case :~)

      Delete
  5. Absolutely cracking looking game!

    Christopher

    ReplyDelete
  6. Excellent looking game, well done for balancing three rule sets.

    ReplyDelete
  7. Thank you George, I think it worked well on the night.

    ReplyDelete
  8. Splendid looking game. It seems as if you've found a good balance in rules and playability. The search for rules that feel right is the wargaming Holy Grail!
    Cheers,
    JB

    PS - Great Blog!!!!

    ReplyDelete
    Replies
    1. Thank you JB. That is true, doubt we will ever find it but it's fun trying.

      Delete
  9. Lovely game Phil, good to see the revamped hill in action straight away, interesting rules combo, mashing three rulesets to get what you really want 🤔

    ReplyDelete
    Replies
    1. Thank you Matt. It's fun picking bits you like and trying to blend them together.

      Delete
  10. A splendid looking game as always...
    And yet again the good guys won... no pasaran!

    All the best. Aly

    ReplyDelete
    Replies
    1. Thank you Aly. You just can't keep the white hats down.

      Delete