This allows the Leader to be an additional figure, that can also join other units within 12" at the end of his sides activations. The unit he has joined can re-roll any failed activation dice roll, to counter this advantage it also becomes easier for him to become a casualty. When a unit he is with receives casualties you roll two D6, if -
The unit has two casualties, a roll of 2 or 3 he is one of the casualties.
The unit has three casualties, a roll of 2,3 or 4 he is one of the casualties.
The unit has four casualties, a roll of 2,3,4 or 5 he is one of the casualties.
The unit has five casualties, a roll of 2,3,4,5 or 6 he is one of the casualties.
And so on
It was a hard fought action, the British archers failed to cause any real problems failing most activations whilst Dave's attack dice despite only needing a 3+ were similarly poor. The British were however eventually being worn down, the loss of their leader being the final straw, the remaining units retired from the field.
Figures are mainly Footsore with the odd Foundry and Gripping Beast figure for good measure.
TTFN
A splendid game! Wonderful figures, a super table, grand company and a sausage sandwich for lunch! What more could a chap want from a game?
ReplyDeleteGlad you enjoyed it, while talking sausage, we will have to play the "Sausages With Mustard" scenario next time :~)
ReplyDeleteLovely looking game Phil!
ReplyDeleteChristopher
Thank you, Christopher.
DeleteAnother brilliant looking game! Really like the aesthetic of the figures & the terrain.
ReplyDeleteThank you very much for the comment, much appreciated.
DeleteSimply beautiful!
ReplyDelete/Mattias
Thank you Mattias.
DeleteVery nice, strangely this is one game which has not made it to the club.
ReplyDeleteThank you, George. LR is ideal for a club night, the games rattle along and the rules are more subtle than they first seem.
DeleteLovely looking game as always......some interesting modifications to the rules well check these out 😀
ReplyDeleteThank you Matt, we thought that the 3" between friendly units was not right for the period and the leader rule gives them more of a role, just being a morale modifier and snakes eyes to become a casualty is a tad boring, this is an age of heroes after all :~)
DeleteBeautiful pictures and a stunning looking game. Thanks for sharing....I feel all inspired now!
ReplyDeleteThank you Lee, glad you are suitably inspired, that is one of the aims of doing the blog.
DeleteLovely looking game and nice sabot bases for your individually based figures.
ReplyDeleteBest Iain
Thank you Iain, was contemplating multi-basing but think the period lends itself to this scale of action, although as the collection grows I may consider Michael Leck's 3,2,1 system.
DeleteThat looks wonderful!
ReplyDeleteThank you Rodger.
DeleteBeautiful looking game and interesting amandements for LR!
ReplyDeleteThank you Utgaard, I think a lot of folk play the 1" rule for friendly units, makes more sense in this period to us. We didn't move our leaders this game, but I did suffer from the revised risk :~(
DeleteLovely figs as always...and great looking game!
ReplyDeleteThank you Gordon, more to come soon.
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