Yesterday Dave came over for our second Great War game using
the same scenario as before but this time using Bolt Action rules with Gajo
Games house modifications.
The forces used were similar too, but using the Bolt Action points system, this gave
the attacking British 835 points and the Germans 430 points. The British again
had the benefit of a preparatory bombardment on the wire and on the German
trench line, whilst the Germans had the benefit of being hidden.
Dave chose to use the same plan so has to get a better
comparison between Bolt Action and Great War Chain of Command, however
because of the shorter ranges in Bolt
Action he had to deploy his rifle grenadier section on the the left flank
this time to take advantage of soft cover, they did however serve the same
function of supporting the British attack with their overhead fire capability.
The game would last the standard Bolt Action six turns with the dice deciding if another would occur
rather than our normal twelve.
The ended on turn six with the British controlling one end
of the line and the Germans the other, both sides having taken thirteen
casualties, pretty light for Bolt Action
game we thought. We decided that the result would be a draw, however had we
played our normal twelve turns I am pretty sure that a British success would
have been achieved.
How did they compare? Well I think the shorter ranges in Bolt Action made it more difficult for the attackers,
whilst the Germans had all there units on the table this made it easier for me,
in the CoC game, I failed to get a unit on due to my command
rolls and the need to prioritise their use elsewhere, perhaps a fault of mine
rather than the system. I found both games enjoyable but always felt on the
back foot with CoC and I know Dave
is not keen on the Patrol Phase in CoC,
I don’t mind it but feel that it is not quite right for the Great War setting,
I have purchased Sharp Practice 2 and
I think the Deployment Point system in there may be a better way to go, I will
give it a try next time. I also think that the shorter ranges are a bit
restrictive, in the usual close terrain of World War Two this is not so much of
an issue for me but I do feel have a detrimental effect for the Great War setting. I
thought that overall CoC gave a
better feel for the uncertainty
of things going to plan in the Great War than Bolt Action.
Dave will give his thoughts in due course hopefully. Here
are some pics of the action, next time we will revert to Through The Mud And The Blood with the same scenario, until then TTFN
The British Attack Gathers Momentum |
Bertie Leads The Way Forward |
Keeping The Hun Occupied On The Other Flank |
Pins Beginning To Mount |
On The Other Flank The Germans Were To Fare Much Better |
The British Right Flank Attack About To Be Halted |
The Period Shot |
PS. One thing common to both games............................My bloody sniper was useless!
Another very enjoyable bash! Phil is correct, I'm no fan of CoC; the Patrol phase is fiddly & I don't see it adds anything to the game, although the ranges are more to my taste than Bolt Action's truncated versions. In our game I really couldn't see how the Brits could win in six turns, as indeed the result proved. If BA is going to be used for this phase of 1914-18 then it needs a lot more tweeking than it's had in this version. Fortunately we are well up to the task if we choose.
ReplyDeleteWe are indeed, and probably shall ;-)
DeleteVery nice pictures! Personally I'm a big fan of BA, partly because it copes with modifications very well without braking. Shouldn't be too difficult to change the ranges to your liking.
ReplyDeleteYou are quite correct. Quite good for WWII too when used sensibly ;-) We like it too.
DeleteGreat looking game, currently only have /play bolt action but many have suggested CoC is better I just don't want to buy ANOTHER rule set ?
ReplyDeleteIf you are happy with Bolt Action stick with it, I would not say CoC is better as a game it has a different approach and in most instances better reflects squad tactics, it depends how much detail you want, the abstractions in BA I can mostly live with. CoC is certainly more demanding, Dave says his brain hurts after a game :-) but apart from the patrol phase I think he enjoys it.
ReplyDelete