Copyright © 2026, Philip Robinson. All rights reserved. This work may not be reproduced, in whole or in part without prior permission of the creator

Sunday, 30 August 2026

Months End

First up some light cavalry for the 6th century Romans, apart from the officer and draconarius who have LBMS shield transfers the others are painted as an homage to my MiniFigs late Romans. Having painted concentric circles on twenty four Legionary shields, no LBMS in the late seventies, I opted for something simpler. Red with a yellow centre for the Equities Scutarii Seniores.
Figures from Aventine Miniatures.
Next up a second warband of Frank allies for the Ostrogoths, again Gripping Beast figures.
Lastly more D Day Dodgers, much overlooked heroes of the Italian campaign. A bren and 2" mortar teams, AB figures.
That's all folks, until next KBO.

Saturday, 22 August 2026

Let's Be Frank

Painting progress is a mighty slow this month however one unit is finally completed. A unit of Frank allies for the Ostrogoths using Gripping Beast figures with LBMS shield transfers on a MDF base from Warbases. No game last Tuesday due to family commitments back over to GHQ this coming Tuesday for some D Day action with Dave and Will all being well.
Until next time take care and KBO 

Wednesday, 5 August 2026

A New Generation

With it being the school holidays here Dave was accompanied by grandson Will for a game of Bolt Action. Will brought along his recently painted British paratrooper section for a run out on the table.
Will's paratroopers are the second row in.
For the scenario Dave would be holding the German defence line in the middle of the table ready to repel a British advance. However a paratroop platoon commanded by Will had been dropped in their rear. The arrival of the British main force commanded by myself would be determined by a dice draw and the resulting dice determining how many units would arrive and whether it would be a tank or infantry section.
The Germans await the British attack.
News of the parachutists force the Germans to counter the threat.
The Germans also send a section to occupy another of the the empty buildings. The British too, see the advantage of this building to anchor their attack.
Who will get there first?
Its a close run thing but.......
The British pass the post first, yup the British order dice comes out first! The Germans are obliged to take shelter in an adjacent but tactically less useful building.
The British are also heading this way through a field with the shelter of a stone wall.
Over on the other flank the British deploy a section towards the cover of a small copse their howitzer deploys to engage the Germans.
Their fire is a tad off target though.
Turn four and the British attack is on, the dice decide on two infantry sections, a Churchill and Cromwell in support.
The Germans in the isolated house are now targeted by the sections in the field and adjacent house.
Although offering a tough resistance the firepower from the two sections clears the building. The flank is now clear and the way is open to attack the rear of the Germans who are engaged by the British tank and infantry attack. 
Meanwhile on the other flank the Germans have sent a section to halt the paratroopers advance through the copse but they too are dispersed.
The Germans finally got a reinforcement but only a solitary Stug III arrived, too little too late to effect the outcome. Turn 8 and the few remaining Germans held up their hands.
A spirited defence by the Germans that may have succeeded with more and earlier reinforcement?
Will's attack was well executed, his attack on both flanks anchored on the early possession of the centre building paying off.
Until next time KBO


Monday, 27 July 2026

Plodding On

This month I have continued adding to the 19th century collections from last month.
Firstly I have added an Isabelino gun and limber to the First Carlist War collection.
I have used the Perry Miniatures Napoleonic foot artillery limber team and converted one of the limber horse riders adding skirts to the jacket to make a frock coat, epaulettes and hair (the figure is designed so you can have either a Tarleton or forage cap on the figure, I added hair) with Milliput.
Next I have completed another battalion of Paraguayan infantry for the Triple Alliance collection.
Now it is further back in time to the 6th century working on Franks and Roman light cavalry.
Take care and KBO



Wednesday, 15 July 2026

Evening The Score

Digging a unit of Roman light cavalry out of the pile of potential I happened to check on the blog the last time I added a unit and the last time they saw the table. I was amazed to see that it was September 2024!
Wow that was long ago this had to be remedied so yesterday here at OHQ they saw some tabletop action. Last time the Romans were soundly beaten by their Ostrogothic opponents, let us see if the Romans could even the score. The rules would be Hail Caesar, the scenario came from Neil Thomas's Ancient and Medieval rules book, a representation of the Battle of Issus.
The one side of the table is impassable terrain and the river runs across the centre of the table, classed has a stream it will be an obstacle in Hail Caesar rules needing a complete move to cross to the other side.
The Goths seize the initiative but poor command rolls lose them the early advantage.
Equally poor command rolls by their opponents ease it back again. 
The Goth heavy cavalry charge their Roman counterparts, after some heavy fighting the Goths are pushed back across the river.
Both sides archers exchange arrows for most of the battle.
The Goth heavy cavalry are routed!
Over on the flank the Huns in Roman employ are assailed by both cavalry and infantry, they remarkably hold their own!
On the other flank the Goth light cavalry boldly engaged the Roman cataphracts, hoping that the supporting units would even up the cataphracts advantage. Unfortunately for the Goths one of the units failed to reach and the Goth cavalry in contact together with their supports were eventually broken.
In the centre the the Goths allied infantry were similarly broken. The Huns on the flank were eventually supported by a Roman cavalry unit which turned the tide against the Goths. Both flank divisions were now broken signaling a victory for Rome.
For the first game we used Neil Thomas's rules, I plan to play this game out again sometime next month and will give it a try with Midgard rules.
Until next time may your dice roll high and KBO.

Thursday, 25 June 2026

A Final Flourish

I started June off well after a meagre May output and I have finished the month with another flourish prior to going off on another break up to Flamborough in North Yorkshire this time.
Continuing with the First Carlist War I have painted up another battalion for the Isabelinos, the Espana regiment.
Figures from Perry Miniatures.
Whilst in Black Powder period mode I have also painted two skirmishing units for the War of the Triple Alliance.
Paraguayans from Perry Miniatures.
Brazilians again from Perry Miniatures.
To keep the World War II Italian theatre project going along I have started the second British section.
AB Figures.
No games in the next two weeks as Dave and Sue will be going on their trip up north has we return.
Until next time keep cool and KBO

Wednesday, 17 June 2026

The Return Repulsed?

Bicca AKA The Viper has renewed his quest to conquer Rome, Old Baldinus has raised the Legions and taken overall field command to thwart the attempt. Both sides have met at the Strontium Fields and deployed to give battle, without more ado let's see how the battle panned out.
While both infantry divisions held off in the centre action was soon joined on the flanks where both sides had cavalry stationed. First blood went to the Goths whose light cavalry routed their Moorish counterparts.
The Roman cataphracts launched a charge on the Goth heavy cavalry however the charge fell short with no support. They were then charged by their target who were supported at the rear and flank, things did not look good.
We will go across to the other flank where the Roman heavy cavalry charge the Goth light cavalry who evade successfully.
We now return to discover the fate of the beleaguered cataphracts. The dice gods look favourably on them and the Goth cavalry are repulsed!.
Back to the other flank where the Romans are having more success in driving away the Goth light cavalry.
Back again to the Roman right the Goths renew their assault on the beleaguered cataphracts who finally break. However both the Goth and Roman divisions are broken after the furious and prolonged fighting.
In the centre after remaining static and trading insults and arrows both sides start to move against each other.
On the Roman left the Goth division is broken!
The centre divisions finally make contact.
However with both flanks now exposed Bicca can only order a fighting withdrawal his latest foray into the Empire is left in tatters.
Another thrilling game conducted with Hail Caesar rules using fine figures from A&A Miniatures, Aventine, Footsore, Foundry, Gripping Beast and West Wind on bases from Warbases of course.
Until next time happy gaming and KBO.

Sunday, 14 June 2026

The Return

It has been well over 30 months since the forces of Baldinus defeated the invading Goths led by Bicca. However the frumentarii report that once again Bicca has raised his forces and allied various tribes to his banners to again march on Rome. The northern borders of the Empire are again under threat, Baldinus must gather his Legions once more and do battle.
Baldinus Magnus Imperator Gothos Victor
Bicca Vipera

The field of Mars awaits, Vale