Bicca would have liked to follow up upon discovery but a messenger arrived to say that a fresh warband and cavalry (newly painted units) would arrive soon, so he gave his troops more time to rest and await them before pressing on.
The Goths move out and soon found the Romans deployed and ready for battle, Bicca divided his force into three divisions and ordered a general advance. His warbands in his centre are less keen to re-engage (failed command roll)
Meanwhile over on the other flank the Goth light cavalry advance boldly to skirmish with the Roman legionaries and auxillia.
Over on the other flank the Roman heavy cavalry fail to come up to support the light cavalry who are then broken by the overwhelming numbers of enemy.
Back to the Roman left and another Goth cavalry unit is broken but one of the ala is now shaken. Bicca leads his bodyguard in a daring charge into the Roman infantry.
In the centre the Romans are getting the better of the Goth warbands though both sides are becoming fatigued by the intense combat.
But wait! The auxillaries have been routed could this spell victory for the Gothic hordes? Alas no after one and half hours (6 turns) elsewhere on the field of Mars two of Bicca's divisions are broken and leave the field, Bicca has
no choice but to break off the engagement and salvage what he can for a future attempt.
A great game of intense action and narrative delivered using Hail Caesar rules.
Until next time................
Toodle pip and KBO