Copyright © 2026, Philip Robinson. All rights reserved. This work may not be reproduced, in whole or in part without prior permission of the creator

Monday, 27 July 2026

Plodding On

This month I have continued adding to the 19th century collections from last month.
Firstly I have added an Isabelino gun and limber to the First Carlist War collection.
I have used the Perry Miniatures Napoleonic foot artillery limber team and converted one of the limber horse riders adding skirts to the jacket to make a frock coat, epaulettes and hair (the figure is designed so you can have either a Tarleton or forage cap on the figure, I added hair) with Milliput.
Next I have completed another battalion of Paraguayan infantry for the Triple Alliance collection.
Now it is further back in time to the 6th century working on Franks and Roman light cavalry.
Take care and KBO



Wednesday, 15 July 2026

Evening The Score

Digging a unit of Roman light cavalry out of the pile of potential I happened to check on the blog the last time I added a unit and the last time they saw the table. I was amazed to see that it was September 2024!
Wow that was long ago this had to be remedied so yesterday here at OHQ they saw some tabletop action. Last time the Romans were soundly beaten by their Ostrogothic opponents, let us see if the Romans could even the score. The rules would be Hail Caesar, the scenario came from Neil Thomas's Ancient and Medieval rules book, a representation of the Battle of Issus.
The one side of the table is impassable terrain and the river runs across the centre of the table, classed has a stream it will be an obstacle in Hail Caesar rules needing a complete move to cross to the other side.
The Goths seize the initiative but poor command rolls lose them the early advantage.
Equally poor command rolls by their opponents ease it back again. 
The Goth heavy cavalry charge their Roman counterparts, after some heavy fighting the Goths are pushed back across the river.
Both sides archers exchange arrows for most of the battle.
The Goth heavy cavalry are routed!
Over on the flank the Huns in Roman employ are assailed by both cavalry and infantry, they remarkably hold their own!
On the other flank the Goth light cavalry boldly engaged the Roman cataphracts, hoping that the supporting units would even up the cataphracts advantage. Unfortunately for the Goths one of the units failed to reach and the Goth cavalry in contact together with their supports were eventually broken.
In the centre the the Goths allied infantry were similarly broken. The Huns on the flank were eventually supported by a Roman cavalry unit which turned the tide against the Goths. Both flank divisions were now broken signaling a victory for Rome.
For the first game we used Neil Thomas's rules, I plan to play this game out again sometime next month and will give it a try with Midgard rules.
Until next time may your dice roll high and KBO.

Thursday, 25 June 2026

A Final Flourish

I started June off well after a meagre May output and I have finished the month with another flourish prior to going off on another break up to Flamborough in North Yorkshire this time.
Continuing with the First Carlist War I have painted up another battalion for the Isabelinos, the Espana regiment.
Figures from Perry Miniatures.
Whilst in Black Powder period mode I have also painted two skirmishing units for the War of the Triple Alliance.
Paraguayans from Perry Miniatures.
Brazilians again from Perry Miniatures.
To keep the World War II Italian theatre project going along I have started the second British section.
AB Figures.
No games in the next two weeks as Dave and Sue will be going on their trip up north has we return.
Until next time keep cool and KBO

Wednesday, 17 June 2026

The Return Repulsed?

Bicca AKA The Viper has renewed his quest to conquer Rome, Old Baldinus has raised the Legions and taken overall field command to thwart the attempt. Both sides have met at the Strontium Fields and deployed to give battle, without more ado let's see how the battle panned out.
While both infantry divisions held off in the centre action was soon joined on the flanks where both sides had cavalry stationed. First blood went to the Goths whose light cavalry routed their Moorish counterparts.
The Roman cataphracts launched a charge on the Goth heavy cavalry however the charge fell short with no support. They were then charged by their target who were supported at the rear and flank, things did not look good.
We will go across to the other flank where the Roman heavy cavalry charge the Goth light cavalry who evade successfully.
We now return to discover the fate of the beleaguered cataphracts. The dice gods look favourably on them and the Goth cavalry are repulsed!.
Back to the other flank where the Romans are having more success in driving away the Goth light cavalry.
Back again to the Roman right the Goths renew their assault on the beleaguered cataphracts who finally break. However both the Goth and Roman divisions are broken after the furious and prolonged fighting.
In the centre after remaining static and trading insults and arrows both sides start to move against each other.
On the Roman left the Goth division is broken!
The centre divisions finally make contact.
However with both flanks now exposed Bicca can only order a fighting withdrawal his latest foray into the Empire is left in tatters.
Another thrilling game conducted with Hail Caesar rules using fine figures from A&A Miniatures, Aventine, Footsore, Foundry, Gripping Beast and West Wind on bases from Warbases of course.
Until next time happy gaming and KBO.

Sunday, 14 June 2026

The Return

It has been well over 30 months since the forces of Baldinus defeated the invading Goths led by Bicca. However the frumentarii report that once again Bicca has raised his forces and allied various tribes to his banners to again march on Rome. The northern borders of the Empire are again under threat, Baldinus must gather his Legions once more and do battle.
Baldinus Magnus Imperator Gothos Victor
Bicca Vipera

The field of Mars awaits, Vale