It titled the scenario 'The Last Toll', a British vanguard had seized a vital bridgehead and a small ruined hamlet.
Before they can dig in a German Battlegroup supported by a lone tank emerges through the adjacent treeline.
The British set up on the table and place three objective markers in three of the four buildings. The Germans enter the table on turn one.
The scenario set the game at the standard Bolt Action six turns, has we were playing along the short edge of the proposed 6x4 table I extended that to eight turns. To win the Germans must control two of the objectives and British must control two objectives and destroy the German tank. This seems a tall order for both sides. The forces suggested are a typical Bolt Action 1000 point composition.
|
British Defender |
German Attacker |
|---|---|
|
1x Regular 2nd Lt + 1 extra man |
1x Veteran 1st Lt + 1 extra man |
|
3x Regular Infantry Sections (with Bren guns) |
2x Veteran Grenadier Sections (Assault Rifles/Panzerfausts) |
|
1x Veteran Vickers MMG Team |
2x Inexperienced Volksgrenadier Sections |
|
1x Regular 6-pounder Anti-Tank Gun |
1x Veteran Panther OR Tiger I |
|
1x Regular Cromwell OR Churchill Tank |
1x Regular Sniper Team |
|
1x Regular Forward Artillery Observer |
1x Regular 81mm Mortar Team |
I opted for a Cromwell as it was typically used as a recon tank and would no doubt gave been in the vanguard. For the Germans in 1945 I thought that full squads of surviving veterans would be few and far between so treated these as regular. My Tiger as yet to be painted so the Panther was allocated.
- "Desperate Valor" (German): The German units are a mix of veterans and raw recruits. Any Heer or Waffen-SS infantry unit that is Down or Pinned may ignore one Pin marker when taking an Order Test if they are within 12" of their Officer.
- "Running on Fumes" (German): German vehicles cannot use "Recce" or "Outflank." Fuel is too precious to waste on maneuvering.
- "Heavy Artillery Support" (British): The British have superior logistics. Once per game, the British player may call in an Artillery Forward Observer strike with a +1 modifier to the "Effect" roll on the Artillery Table.
- Mud and Slush: All "Rough Ground" (rubble, plowed fields) counts as Difficult Terrain for wheeled vehicles and tracked vehicles alike.How did it play out, the Germans attacked on a wide front, in hindsight it would have been better to concentrate on the left and risk finding a less difficult route through the broken ground. We decided that troops wishing to enter would roll a D6, odds they would only be able advance, evens they could run.
- The assault on the right soon bogged down heavy fire pinning and causing casualties. The supporting Panther was constantly being hit by fire from the 6pdr, whilst unable to penetrate the thick armour it caused pins and the having to test and failing the Panther ended up retreating to cover.
- The Germans bring mortar fire down on the Vickers MG team in the building but misses.The Germans on the right are making no headway the squads on the left switch to the centre avoiding the broken ground.
- The British artillery barrage hits causing pinning and halts it. It is now turn eight and with no hope of achieving their objective the attack is called off.
- Could they have achieved it? Perhaps with an advance on the left in mass, the Panther not being pinned out of the game could have changed the outcome? Or was failure inevitable?
- What do you think?
- An enjoyable game for us none the less and I will definitely try an AI generated scenario again at some point in future.
- Until next time, toodle pip and KBO
I don't know Bolt Action but the scenario sounds hard work for the Germans, but then again, in this era, it should be...how did the Brits fair in achieving their aims?
ReplyDeleteThe British only lost three figures and although they did not destroy the Panther none penetrating hits causing it to withdraw and leave the table I counted it as good as destroyed. All three objectives held too.
DeleteI am very dubious about AI but reading a few blogs it certainly can make for a good scenario, enjoyable read and a nice looking game.
ReplyDeleteOne has to treat it with caution and supply it with information again and rerun the request at times. It certainly cuts out some of the leg work out of scenario creation though.
DeleteYour analysis of the game as it played out and the alternative tactics in attack chime with my feelings about the game. The Germans had to risk all for a slim chance of victory which seems about right for 1945. The British just needed to see it out, which they did.
ReplyDeleteI concur with your thoughts there. It was certainly a challenge as it should be. I may try one for a Battlegroup game next and see what it comes up with.
DeleteA lovely sized game and of course fascinating to see the AI approach to construction. I think the point about leg work and then tweaking is on the money for where we are up to at the moment. It did produce a framework that made for an enjoyable read and even inspiration to do a similar game.
ReplyDelete1000 pts each seems more of a meeting engagement and perhaps the defenders need a point reduction.
Interesting it allows the player to choose a Panther or a Tiger, discerning that in many rules they have similar spec in terms of gun value and defence value.
Of interest is the term ‘armor’, Americanised, it is a reminder that the AI is drawing from specific sources.
Norm by phone.
Good observations there Norm. I shall see what it comes up with for a game using Battlegroup.
DeleteI am impressed that you had exactly the combination of terrain pieces to reconstruct the AI-generated map. I agree with Norm that AI efforts may offer a useful framework in the first stages of scenario development. If AI produced an enjoyable game with less effort, then job done.
ReplyDeleteI think it actually picked it up from a photo I asked it to add a sky to. I have just asked it to do a Battlegroup scenario I mentioned in the reply to Norm to see what it gives to work with.
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