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Monday, 26 March 2018

The Bells Of Hell.

Back to Bolt Action for this Great War encounter, it is late 1918 the Hun are on the run, or are they?
This would a green fields beyond game, I chose a scenario from the Bolt Action 2nd. edition rulebook, Point Defence.
The only change I made was that tanks must enter on the road and can only react to events that are directly to their front or in view of the force commander who must be within six inches of the vehicle.
There was no preliminary bombardment, for once my perchance for rolling ones was in my favour as I took command of the Germans.
The road on the British side was on their left flank so Dave decided to concentrate is attack on that flank, spearheaded by the Mark IV and an assault group of tough fighters. The way the three objectives are spaced out in the scenario really compels the defender to deploy on a broad front, even doing this with the force on hand one was always going to be a struggle to defend.
The Mk. IV And The Assault Party Begin Their Attack

The Lewis Gun Section Advances In Support On Their Right

Part Of The Initial German Deployment
When the British second wave came on, Dave sent the two rifle sections with grenade launchers to engage the Germans in the centre, whilst another Lewis gun section was sent in support of the Mark IV and assault group.
The German reserves were a little tardy in their arrival, giving the British time to envelope the flank. The Germans only really had the A7V to counter the Mark IV, but it would have taken too long for it to get the order to turn around and advance to engage it.
Troops From The Second Wave Take Cover In The Ruins 

The British Advance In The Centre

Meanwhile They Envelope The German Flank

The Lewis Section Advances In Support

The British Make A Dash For The Hedge Line

The A7V Arrives, A Little Too Late

The German Flank Is About To Be Turned
We got half way through turn five, by then it seemed obvious that the British, having gained the one objective were not going to get another one needed for a win and the Germans were not going to capture the one gained back.
Maybe with a turn seven the British could gain the objective, we diced early, a two so no turn seven. We decided to end the game there, a draw. Reflecting on the scenario afterwards we could not see how the defenders could win and similarly it looked highly unlikely that the attackers could win in the six turns either.
Have you played it and got a win?
If you follow Dave's blog you will see that he as being going at the Italian Wars project like the Titfield Thunderbolt, meanwhile in line with the Medici adage "slowly with haste" I am going at a more sedate rate, but here is my fourth base for the project, I also have eleven figures finished for the pike unit.
No game next week with the Easter holiday and with Dave's hip op in the offing all being well the next game the following week at GHQ will be my last for a while.

TTFN 
 

14 comments:

  1. Lovely looking game Phil as always. As for the scenario I can’t remember but some of the bolt action scenarios where it is defence or assault don’t seen to vary the points or army sizes, other ruleset I use seem to recognise the need for an assaulting or attacking army to have higher numbers of forces.

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    1. Thank you Matt. I think all BA scenarios assume both sides have equal points, something we don't bother with much, so therein may lie the problem or perhaps not :~)

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  2. A great report and a lot of eye candy. Beautiful knights.

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  3. Points? The last refuge of the brain dead Wargamer! 😉 As ever a beautiful looking table, it really is a joy to play with any of your collections. The knights are wonderful, so keep at it during our intermission.

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  4. Thank you DB. Hope to overdose on the Meds after getting the terrain and figures for Salute done :~)

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  5. Excellent looking game and cavalry is ace as well!

    Christopher

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    1. Thank you Christopher. Didn't think much to the scenario but it was an enjoyable game none the less.

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  6. Do you use any particular BA mods for your WW1 games, or are they just a set of tinkered-with house rules?

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  7. We use most of the Gajo games mods, free for download on their website, also check out their mega game scenarios there are useful mods in those too.

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  8. A great looking game Phil...
    Once again it’s nice to see WW1 on a green table.

    Those Italians are looking good... there is going to be some colourful games when you and David have finished your armies.

    All the best. Aly

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  9. Thank you Aly.

    Have to show that it was not fought in mud for four years, despite the comments from smart arses on some forums.

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  10. Nice looking game,lovely looking gendarmes!
    Best Iain

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