Copyright © 2025, Philip Robinson. All rights reserved. This work may not be reproduced, in whole or in part without prior permission of the creator

Friday, 10 April 2026

Whoa Mohammed!

The last figures for my British airborne platton and support are done (for now anyway 😉)
Vickers MMG team.
RAMC medic.
Empress Miniatures.
Look out for them in action in the coming weeks.
Toodle pip and KBO.

Tuesday, 7 April 2026

Playing The AI Generated Scenario

Dave, Will and myself set to here in Darkest Rawnsley to play the AI generated scenario I mentioned in previous posts.
It titled the scenario 'The Last Toll', a British vanguard had seized a vital bridgehead and a small ruined hamlet.
Before they can dig in a German Battlegroup supported by a lone tank emerges through the adjacent treeline.
The British set up on the table and place three objective markers in three of the four buildings. The Germans enter the table on turn one.
The scenario set the game at the standard Bolt Action six turns, has we were playing along the short edge of the proposed 6x4 table I extended that to eight turns. To win the Germans must control two of the objectives and British must control two objectives and destroy the German tank. This seems a tall order for both sides. The forces suggested are a typical Bolt Action 1000 point composition.

British Defender

German Attacker

1x Regular 2nd Lt + 1 extra man

1x Veteran 1st Lt + 1 extra man

3x Regular Infantry Sections (with Bren guns)

2x Veteran Grenadier Sections (Assault Rifles/Panzerfausts)

1x Veteran Vickers MMG Team

2x Inexperienced Volksgrenadier Sections

1x Regular 6-pounder Anti-Tank Gun

1x Veteran Panther OR Tiger I

1x Regular Cromwell OR Churchill Tank

1x Regular Sniper Team

1x Regular Forward Artillery Observer

1x Regular 81mm Mortar Team

I opted for a Cromwell as it was typically used as a recon tank and would no doubt gave been in the vanguard. For the Germans in 1945 I thought that full squads of surviving veterans would be few and far between so treated these as regular. My Tiger as yet to be painted so the Panther was allocated.
The following special rules were suggested,
  • "Desperate Valor" (German): The German units are a mix of veterans and raw recruits. Any Heer or Waffen-SS infantry unit that is Down or Pinned may ignore one Pin marker when taking an Order Test if they are within 12" of their Officer.
  • "Running on Fumes" (German): German vehicles cannot use "Recce" or "Outflank." Fuel is too precious to waste on maneuvering.
  • "Heavy Artillery Support" (British): The British have superior logistics. Once per game, the British player may call in an Artillery Forward Observer strike with a +1 modifier to the "Effect" roll on the Artillery Table.
  • Mud and Slush: All "Rough Ground" (rubble, plowed fields) counts as Difficult Terrain for wheeled vehicles and tracked vehicles alike.
    How did it play out, the Germans attacked on a wide front, in hindsight it would have been better to concentrate on the left and risk finding a less difficult route through the broken ground. We decided that troops wishing to enter would roll a D6, odds they would only be able advance, evens they could run. 
  • The assault on the right soon bogged down heavy fire pinning and causing casualties. The supporting Panther was constantly being hit by fire from the 6pdr, whilst unable to penetrate the thick armour it caused pins and the having to test and failing the Panther ended up retreating to cover.
  • The Germans bring mortar fire down on the Vickers MG team in the building but misses.The Germans on the right are making no headway the squads on the left switch to the centre avoiding the broken ground.
  • The British artillery barrage hits causing pinning and halts it. It is now turn eight and with no hope of achieving their objective the attack is called off.
  • Could they have achieved it? Perhaps with an advance on the left in mass, the Panther not being pinned out of the game could have changed the outcome?  Or was failure inevitable?
  • What do you think?
  • An enjoyable game for us none the less and I will definitely try an AI generated scenario again at some point in future.

  • Until next time, toodle pip and KBO

All Set

For some World War II action.

Sunday, 5 April 2026

Introducing.

Way back in July 24 we revisited our occasional campaign games in the fictional country of Rhanzlistan where the Great Game continues with the now USSR.
This saw the first outing of the Soviet's auxiliary troops namely the Foreign Auxiliary Rhanzlistan Tribal Section.
At this time I had only the six figures below painted so we had to borrow figures from Dave's Burpha figures. With the possibility of this years aim to get less used collections on the table I thought I should get the rest painted.
Empress Miniatures with a flag from the Flag Dude, purchased way back at Salute certainly dating it prior to Covid!
First they really needed a Soviet commander so I introduce Comrade Baldinski.
I picked this figure up back when Derby Worlds were at Donnington, where someone was selling second hand Brigade Games figures. I believe this was from their Atomic Cafe range sculpted by Paul Hicks. I shaved the shoulder boards off to keep the figure in period.
World War II returns to table this Tuesday, until then toodle pip and KBO.

Tuesday, 31 March 2026

More Paratroopers

Heavy support and a command figure for them paratroop platoon. A HMG and medic are under the brush to "complete" the little side project.
Empress Miniatures figures sculpted by Paul Hicks.
Thinking about it what if some of Goerings boys turn up?🙂🤔
Until next time KBO 

Friday, 27 March 2026

The San Marco Pass AI

As a follow up to the previous post and intrigued and inspired by Norms AI musings I asked Gemini to do a battle report based on our recent game. The description I gave was rather sparse so it sprang up some random things, Isabelino infantry in square with no cavalry present for instance and the narrative put in entrenchments and mentioned a bridge.
I also asked it to create a map and a cinematic picture here is what it generated.
I have also generated a Bolt Action scenario which I will try out here in OHQ a week Tuesday when Dave's grandson Will is joining in the fun. Whether it works we will see.
Until next time KBO

Wednesday, 25 March 2026

Secure The San Marco Pass

The San Marco Pass is a gateway through the local mountainous region vital for both sides of the conflict.
The Carlists fuelled by local knowledge have the initiative, however communication of orders have been an issue (queue failed order rolls). The Isabelinos force also making for the pass has suffered similar problems but were nearer to start with which negated their surprise and resulting chaotic response that a Carlist force was nearer to reaching it than thought.
By the time the Carlist force arrived the Isabelinos were already deployed across the entrance to the pass and ready to repel any Carlist attack. The Carlist commander decided that the fervour of the troops under his command would carry the the day pressed on to attack.
The Carlists advance on the deployed Isabelino infantry.
Acurate fire from the Royal Marine rocket battery causes disorder among the Carlist cavalry.
The British Auxiliary Legion advance against the Carlist right flank.
Continued fire from the rocket battery breaks the will of the Carlist cavalry to continue the fight.
The Isabelino infantry form a defensive line around the entrance to the pass 
The right flank defensive infantry line anchored on the rough terrain continues to disorder the advancing Carlist forces. While on their flank the unopposed cavalry threaten any advance from the Carlist forces onto their left.
Isabelino skirmishers harry the Carlist left flank.
The Carlists finally break one of the Isabelino battalions.
Things are not going well on the Carlist right, a battalion of volunteers is surprised and broken by the Auxiliary Legion lancers so the division on the left cannot expect any support from that quarter.
As dusk falls the Isabelinos hold the entrance to the pass, battered by poor coordination and the constant disordering fire from Isabelino musketry the Carlists withdraw into the shadows of the sierra.
Until next time may all your dice roll high where needed and of course KBO.





Sunday, 22 March 2026

Bring Up The PIATs!

The latest additions to the paratroop platoon have left the painting desk. Next in the production line is a pack howitzer and crew.
Empress Miniatures on Warlord lipped bases.All being well the First Carlist War collection will hit the games table again after a six month break.
Until next time, toodle pip and KBO.

Monday, 16 March 2026

Anti-tank Support One.

Some anti-tank support for the paratroop platoon.
Gun and crew from Empress Miniatures.
No games to report, all quiet at the front currently.
KBO

Friday, 6 March 2026

Finished!

 Well the basic platoon is, I have ordered up the support weapons teams to work on next. The first two figures (Privates Worzel and Gummidge) have had their heads swapped. Figures sculpted by Paul Hicks available from Empress Miniatures, bases are Warlord 25mm lipped ones painted with Tamiya Flat Earth and drybrushed with Vallejo Iraqi Sand.


Until next time, toodle pip and KBO

Wednesday, 25 February 2026

Short, Sharp, Shocking.

Short - a little over an hour. Sharp - it was. Shocking - my break tests dice rolls.
Dave came for our bi-weekly game here in OHQ for the planned War of the Triple Alliance game using Black Powder.
The Paraguayan force was holding a fortified position situated in a gap between impenetrable jungle with boggy ground to its front which would hinder any assault.
They had two gun batteries with the support of a small group of horseless cavalry.
The allied forces saw this has a soft target that would be overcome and they could turn the Paraguayan army flank.
Little did they know that the Paraguayan general had wind of this and had despatched a small division to counter the threat. 
The going is slow for the advancing allies allowing the Paraguayan division to get into a favourable position.
The Paraguayan front line is in position.
Throwing caution to the wind (eventually🎲) the Allies push forward on the Paraguayan left.
Paraguayan cavalry move forward to take advantage of any gap created by the infantry.
The Paraguayan infantry launch a charge on the approaching Argentine infantry. I had given the Paraguayan infantry the Terrifying Charge rule, which meant they had to take a break test.
Which they duly failed and retreated behind the Brazilian cavalry. The Paraguayan infantry were held up by the boggy ground saving the cavalry from being hit in the flank.
The adjacent Argentine infantry charge the Paraguayan infantry, they are disordered and shaken by closing fire, yes you guessed it they failed the break test and routed.
At the same time the sole Uraguayan battalion had also charged.
Yes, of course they came second and failed the break test🙄
On the Brazilian left a battalion is shaken and disordered with excess casualties. Anyone with knowledge of Black Powder rules will know what that score means.
In this game rather than a brigade automatically becoming broken when the threshold in the rules is reached I introduced them taking a break test to see if they held firm. Err no!
With just one battalion and gun battery together with the two cavalry squadrons remaining it's all up for the Alliance. I should note that in this game the Alliance cavalry could only charge infantry in the flank or rear unless they are disordered or shaken.
The Paraguayans celebrate there first success here in OHQ. For the record, break tests taken seven break tests passed two! New dice!😂
Until next time happy gaming and KBO.