It certainly changes the game dynamic, I think we both tentatively gave it a thumbs up. We shall revisit it on Dave's bigger table and forces when we return from our respective breaks in June.
The game itself developed into an impasse by the designated usual twelve turns neither side having a clear advantage.
Whether this is the effect of the sequence change or the fact neither side did a lot for the first three turns remains to be seen.
Here are the usual photos with comments where applicable.
Carlist artillery and a battalion of fresh volunteers anchor the right flank behind their revetment.
A blunder sends one of the Carlist battalions charging forward routing the Isabelinos in the process.
They are subsequently charged by the Isabelino heavy cavalry but with their dander up they repulse the attack.
Having driven off the Carlist skirmishers the two right flank Isabelino battalions form square and keep the cavalry on the Carlist left at bay.
Nice to see the First Carlist War get a run out, lovely looking figures, really nice to see them.
ReplyDeleteAn interesting game though the move once and fire rule is my preferred adaption. Nice not to loose too!
ReplyDelete