AMW Rule Additions

Bolt Action House Rules Amended

Wednesday, 19 July 2023

Blunders

 Dave duly arrived on Tuesday for our planned First Carlist War game, again using Black Power II rules once again taking command of the Isabelino forces in the role of Generalissimo Juan Cornetta.

The Carlists would again be defending the approaches to the city of Rawnsla against the approaching Isabelino forces hoping to capitalise on their steadfast defence in the previous game.

Now who was to know that this game would see two game records, namely five yes five blunders and so many failed order rolls by Dave that I certainly lost count, to make matters worse we were once again trialling half movement rates! By the time the Isabelinos had shaken out into some semblance of an attack the fire coming from the Carlists had took its toll first one and then two Isabelino battalions breaking which broke the Spanish brigade leaving the equally tardy British Auxiliary Legion the vain hope of carrying the Carlist position, with no choice but to withdraw.

Below are some photos and comments of the action or inaction perhaps๐Ÿ˜‰

The Isabelino Spanish brigade deploy.

The Carlists await their advance.

All quiet on the Carlist left, and long would it remain so.

The Carlist centre and right still waiting.

The Isabelinos advance! Finally.

Fire is exchanged as the Isabelino advance gets sort of underway.

The Royal Marines second rocket explodes in situ, there is a pattern emerging here 

The British Auxillary Legion lead the way.

The Carlists are ready and waiting.

The Isabelino attack starts to get into gear.

British Auxillary Legion lancers move up to support the line cavalry.

Turn ten and the Isabelino brigade breaks leaving the Carlists in control of the goats and the road to Rawnsla.

Although we did not really get a feel for how the half movement panned out we did not feel it would work without changing the firing ranges too, this would we feel slow the game too much. We may try limiting moves to two and a unit only being able to move once and fire next time.

TTFN & KBO



 


20 comments:

  1. Seems not much stomach for a fight this day. Figures looks terrific.

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    1. Thank you Jonathan. They just didn't want to get going this day, fatigued from the previous encounter perhaps.

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  2. Lovely pictures of you superb collection, which I had a deal of time to admire as they wouldn't move, period! Woe, Woe, Thrice Woe! Never so many blunders, exploding rocket batteries, failed order rolls...mind, the sausage sarni for lunch went down a treat!

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    1. Certainly wasn't the Isabelinos day for sure

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  3. Lovely armies and buildings (love the incidentals such as the pots).

    For BP, I often half all measurements ….. but I note if you use the rule from Glory Hallelujah that units that move more than once in a turn, cannot fire - that does seem to dampen down excess movement on the table, once initial moves are over.

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    1. Thank you Norm. The GH supplement has some great amendments which are transferrable to other periods, we used the replacement commander one in this game.

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  4. Fantastic collection and a great looking game.
    Very inspirational

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    1. Thank you Andy, pleased to have been inspiring.

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  5. What a wonderful game to behold, with superb figures and terrain. Just a shame that it was one of those games where the Dice Gods didn't want to play:(. As Norm has mentioned, if a unit moves more than once, it cannot fire, which in our experience helps reduce the rather large movement rates seen in many games. Worth a try.

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    1. Thank you Steve. We will almost certainly introduce the one move and fire change in the next game.

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  6. Beautiful Phil despite the non aggression pact.

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    1. Thank you George, if it had been a WWII game the blog title would have been Sitzkrieg ๐Ÿ™‚

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  7. What a lovely looking game and splendid models too!
    Hopefully you get to grips with each other in the re-match
    Cheers
    Matt

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    1. Thank you Matt. I think the Isabelinos retired because they were bored by inaction ๐Ÿ™‚

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  8. A lovely looking game Phil… As always.
    It’s a shame the dice gods were looking the other way…At least the blunder gods had a good workout ๐Ÿ˜

    All the best. Aly

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    1. Thank you Aly. The dice gods certainly helped me out, my saving throws were as abysmal as Dave's order dice.

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  9. Such a lovely collection Phil ๐Ÿ‘

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  10. Lovely pictures Phil, and absolutely stunning figures and terrain...it would have been a shame to cross it too quickly!

    If it's of any comfort, I managed to roll two concecutive blunders last week in a Napoleonic game, on the first two command rolls of the game! After which, the next two brigades got onto the table following further failed rolls only because they were in march column!
    black powder cetainly creates challenging situations!

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  11. Thank you Paul. I am quite comfortable the blunders were all Dave's command roles๐Ÿ™‚

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