AMW Rule Additions

Bolt Action House Rules Amended

Monday, 29 April 2019

The Attack On San Fillippe (3)

The reckoning. The Republican forces began an advance along a broad front, all the Nationalist troops were deployed hidden, denoted by markers with some dummy markers. Turn two saw the arrival of the Nationalist army support, meanwhile the Republican advance continued, except for the Bilbao armoured car, the one man turret rule making it pass an order test to advance. It was however able to provide fire support for the Carabineros advancing on the Guardia building, whilst the Dinamiteros debussed and ran down the road coming under immediate fire from the Guardia. they were wiped out to a man when the army mountain gun opened fire as well.

The Dinamiteros Surge Ahead

Meanwhile over on the other flank a Mexican stand off was underway, a random card draw broke the deadlock, a Republican squad was given an additional activation, it was able to advance to within point blank range and then fire when an order dice came out. Their supporting squad however took a liking to the cover provided by wall. None the less next turn with the defenders of the foundry suitably weakened they charged and wiped out their foes in short order.

This Is A Decent Bit Of Cover, We May Stay Awhile
Back at the other end a firefight between the Carabineros with support from the ladies of the militia ensued, with the Guardia suitably weakened the Carabineros launched an assault wiping out there counterparts.

The Guardia Take Up Defensive Positions

The Carabineros Claim The Station House For The Republic

The Anarchists Look On As The Socialists Steal The Glory 
By turn five it looked like a draw was on the cards with only one objective in Republican hands, then fate intervened, the Anarchist militia unit in the centre, now depleted to five men, made a do or die charge into the stables to assault the eight Carlists protecting the supplies, statistically they would be sure to lose, but no, the Carlists threw the worst dice of the game and were beaten. At least I got to try out the morale adjustments.

The Anarchists Gain A Second Objective To Clinch A Win, The Socialists Will Not Win All The Laurels

The Carlists Rally In Turn Six, But There Was Not To Be A Turn Seven For Them To Return To The Fray


While this was going on the Nationalist gun hit the Bilbao armoured car setting it alight with the crew abandoning it, the Anarchists in the cemetery returned fire wiping out the remaining gun crew in revenge.





Yet another win for the Republic reversing history again.

TTFN

20 comments:

  1. Beautiful miniatures, table and terrain.

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  2. Great looking game. Sure is an inspiration.

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  3. I'm very tempted by SCW and this sort of thing is no good for my wallet or my lead pile! Lovely looking table and great report.

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    1. Thank you. It's an interesting period, very challenging to recreate on the table top I have found.

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  4. What an awesome looking terrain and scenery!

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  5. Lovely terrain and minis, great report!

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  6. Maybe you need to swap sides? Lovely looking figures and the church fits in nicely!
    Best Iain

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    1. Thank you Iain. I would say I need to swap dice, but they served me well until that point.

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  7. As ever, a joy to play on that table whatever the result, though it is always nice to win too.😉

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  8. Thanks for sharing Phil, lovely to see the table setup......not sure who I was rooting for ?

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  9. Thank you Matt. A war of two extremes.

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  10. Fantastic looking game. Figures, terrain and scenario all look top notch!

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