AMW Rule Additions

Bolt Action House Rules Amended

Monday, 7 January 2019

A Twist Too Far.

Dave came over earlier for the first game of 2019 here in GHQ, a large Spanish Civil War game using Rapid Fire rules, now this is a World War Two set and the Spanish Civil War is not World War Two, so unable to leave well alone I decided that to make the attack and defence a little less coordinated  we would dice for how many units we could give orders to each turn and we would add that number of Bolt Action dice to a bag and draw out to see which side could act. Added to this I also put two black dice in the bag, the first dice is a warning the second the turn will end, this lead to some very short turns, coupled with the fact that I forgot that infantry only move six inches cross country in Rapid Fire, the game quickly bogged down with there being little Dave could do to possibly take the town with the time we had available. However we persevered, deciding we would continue the game next time, by turn fourteen both the Republican T26 and Bilbao armoured car had been knocked out, so Dave decided that he would call off the attack.

First lesson of 2019, you can bugger about with things too much. Anyway some pics with narrative of the days action follow.
The Outskirts Of Rawnsla

A Passing Chato Strafes The Requettes

The Republican Shock Troops Advance Cautiously

Requettes Await The Republican Assault

La Legion Arrive To Give Support

The Assault Troops Break Cover To Engage Them

The Republicans Advance On The Right

La Legion Advance To Counter
The T26 And Bilbao Burn

The Attack Is Called Off

I will try to devise something a little better next time Dave.

TTFN 

23 comments:

  1. Looks fantastic, awesome terrain!!

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    1. Thank you Phil, I think I get as much pleasure from setting up the terrain as playing.

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  2. Another brilliant looking game Phil!

    Christopher

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    1. Thank you Christopher, not one of my best, but enjoyable and you learn for the next one.

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  3. While it might have been a somewhat deflating experience, I think the terrain alone was well worth persevering.

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  4. Good looking game, I too have upset a rule set by tinkering and had to retreat. I am not brave enough now.

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    1. Thank you George. It's about time I stopped tinkering and got on with the scenarios instead.

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  5. It was challenging in the format you chose, not only movement but also number of orders limited so much meaning the Anarchist force never got on table. As I said at the time, adding Running would have aided the attack a good deal. Still, as ever a super day! And even at our age we can learn and adapt!

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    1. Not my finest hour in game/rule terms, but glad you sort of enjoyed the challenge.

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    2. I always enjoy tussles at OHQ whatever the game genre or rules. I had a plan, it would have worked out too if we’d had a week to play it out...😉

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    3. Or maybe two, don't forget factoring in getting the anarchists to cooperate, ;~)

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  6. Lovely looking game, and you have to experiment so sometime scenarios and rules just don’t quite gel. If only it was that easy to create a balanced battle every time

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  7. As ever Phil, your SCW games look awesome.

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  8. A great looking game Phil...
    I have been tempted by the idea of Bolt Action Spanish Civil War... but every time I have played BA I come away feeling a bit indifferent towards it...

    Does this count as your first victory of the year?... ;-)

    All the best. Aly

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    1. Thanks Aly. I am the same regarding BA, I invariably enjoy the games, but always feel it could have been better but cannot figure out why.
      I think I will count it, as it will probably be my only one :~)

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  9. Lovely looking game,bit extreme to combat your run of bad luck by moving the goalposts!
    Best Iain

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  10. Thanks Iain. It was cheaper than putting my dice under the hammer :~)

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  11. Period, terrain and figures all look superb Phil.
    Cheers,
    Pat.

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