AMW Rule Additions

Bolt Action House Rules Amended

Thursday, 18 May 2017

Rome V Goths

Pictures and brief narrative of our recent game using Kings Of War Historical rules.
 Initial moves, the Roman lanciarii can be seen routing in the distance, they took an instant dislike to the Goths shooting sharp pointy things at them.
 Goth cavalry attempt to turn the Roman flank
 They are countered by Roman Moorish Light Cavalry, who lived up to their sobriquet "Ferocious Moors"
 Roman Equites rout the first of the Goth cavalry
 Legionaries and Goth warriors clash in the centre, the Goths held initially.
 Both sides line up for the final clash.
 The rest of the Goth cavalry are routed
 Leaving the foot warriors at the mercy of Roman legionaries and auxillia
A Goth foot unit also breaks, spelling the end of the battle on the tenth turn of twelve

An enjoyable game but we both agreed that the Goths needed more numbers to stand a chance of winning,

TTFN

16 comments:

  1. Indeed we need many,many more Goths! Still a grand game though despite the heavy odds against me.

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  2. Nice - what size table does that need for your 28's?

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    1. Thank you Norm, not sure what you are asking, but we played on a 6x4 which worked OK with the eight units a side.

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  3. Lovely looking figures and scenery.
    Best Iain

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    1. Thank you Iain, functional but visually pleading is what we strive for.

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  4. Right up my street, beautiful figures. I was going to go for the shield mix for the Twelfth but thought I had spent enough, it does look good though. I should perhaps lend you my Lanciarii :)

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    1. Hopeless they were, happy to dish it out last game. But they don't like it up 'em :~)

      A & A are great I asked for a mix and they sent me the recctangular as well. I have found Aventine equally obliging to requests too.

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  5. Thank you Jon, high praise indeed.

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  6. Beautiful armies Phil and a tough struggle...you just need more goths đŸ™‚

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    1. Thanks Matt, we could just say the Goth units are 40 figure units of course ;~)

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