AMW Rule Additions

Bolt Action House Rules Amended

Monday, 28 April 2014

Battlegroup - Fall of the Reich Game

Dave bravely ventured over to OHQ for a World War II Eastern Front game, I say bravely because Dave is not terribly keen on the additional complexity of the Battlegroup rules over Rapid Fire, but he kindly obliges me by giving them a go occasionally, it would help if I remembered the rules of course and didn't stop the game flow by having to look so many things up, the penalty for playing too many periods and rule sets I'm afraid or is it just getting old. Anyway on to the game, the scenario was out of the supplement, the Soviet force coming up against a road block with some die hard defenders in the closing stages of the war. I chose small forces of approximately 500 points each to speed play along.
Initial Set Up

Off Table In Reality, but has I spent time assembling & painting it so its on!

Ditto - As Above.

Soviet Forces Begin Their Advance

German Volksgrenadiers Lie In Wait

Soviet T34's Give The German Panzer IVs Short Shrift

German Volksturm Defend The Factory

Soviet Infantry Supported By T34s Move In For The Kill

The Remaining German Armour Is Knocked Out

I will not bore you all with a blow by blow account, doubt I would remember anyway :-)
High or low points depending on who you were are -

1. The inability of the Germans to get many units on at the start
2. The Soviet inability to get radio contact with their rocket battery
3. The inability to strike anywhere near the target when they did make contact 
4. The German inability to get radio contact with their 105mm gun battery
5. The inability to do much damage when when they did make contact, how many 1's and 2's can one 
    man throw I wonder?
6. The myopic German tank crew
7. The Soviet answer to Michael Wittman, make that man a Hero Of The Soviet Union General Byklisski

Neither side had reached their Battle Rating but with the Soviets in possession of one of the objectives and the possibility of stopping them gaining the other nonexistent the Germans had to concede defeat. Despite the lack of radio contact and poor accuracy of the rockets a splendid victory for Dave's Soviet forces. Are you sure you prefer Rapid Fire Dave? you seem to win more games of Battlegroup :-)

TTFN 


4 comments:

  1. Well, in my case its definately getting old that causes rule confusion. And yes, I do prefer Rapid Fire2, but that's because I'm not really a WWII affectionado as you know. Give me men in blue and grey with standing shoulder to shoulder any day! Never the less, a grand day out and a fine game.

    ReplyDelete
  2. Nice set up and a great game. Thanks for posting.
    /Mattias

    ReplyDelete