For this game I used modified WW2 rules from Neil Thomas's 'Introduction to Wargaming' some of my own ideas and bits from Mark Pipers adaptations for Rapid Fire.
The British mass for the assault, they would not know the extent of the damage to the German wire until they got to it. They had support of a Whippet tank, off table artillery and in table mortar and heavy machine guns.
The Germans had taken cover from the British bombardment in their dugouts and the crypt of the church.
The German off table artillery support had been nullified by British counter battery fire do had to rely on their trench mortar and heavy machine guns for support.
Their ammunition must have been of variable quality as they did not cause much of a problem to the British infantry advance, they did however stop the Whippet in its tracks.
Bolstered by their artillery, mortar and heavy machine gun fire the British advance continued undaunted.
Aided by a gap in wire created by the bombardment in the centre and a gap by the Whippet on the left.
The German spotters were subsequently rendered hors de combat and the mortar had to rely on runners to direct their fire further nullifying their effect in the advancing British.
The granatenwerfer provided some extra support but not enough to stem the British advance. Two German companies were eliminated, despite the casualties the British had three times as many men to mop up the remaining German company. The battalion commander ordered a withdrawal,
the British advance continues.
The rules worked pretty well we thought, the game unfolded pretty much the same as the previous game using Bolt Action. I will probably stick with Bolt Action for future games until the release of Dave Stone's 'Zero Hour' later this year.
Until next time.......
TTFN & KBO
Phil, your game is stunning!
ReplyDeleteThank you for the encouragement and continued support Jonathan.
DeleteA lovely game to play in, such exquisite figures and terrain. Almost a shame to kill all those Huns...almost!
ReplyDeleteThank you Dave glad you liked it.
DeleteThat looks great and I think the WWII rules in his 'introduction' book are surprisingly good for their length and would have been a better choice for his One Hour Wargame set.
ReplyDeleteThank you Norm, they worked really well. Probably could have played without any add ones equally as well.
DeleteBeautiful work Phil love the terrain 👍
ReplyDeleteThank you Matt, much obliged
DeleteI do love this collection and the terrain looks great!
ReplyDeleteThank you Matt. More in the painting queue.
DeleteGreat looking game Phil!
ReplyDeleteChristopher
Thank you Christopher. I like what you have been doing in the re-basing front, it appears to be a thing recently.
DeleteAn absorbing set of photos and a clear narrative. Thanks.
ReplyDeleteI was interested in what you had done with the ruined church as it looks so different to mine - part of that difference is the way you've based it. It's always inspiring to get new ideas.
Stephen
Thank Stephen most kind, always pleased to hear my posts inspire folk.
ReplyDeleteA splendid looking game Phil…
ReplyDeleteWith the correct result…. 😁
All the best. Aly
Thank you Aly. Not sure I agree on the result as I came second😁
DeleteGreat looking game.
ReplyDeleteThank you, your comment is much appreciated.
DeleteGreat stuff. I love the church crypt, that's surely a piece of terrain originally bought for a non-historical game!
ReplyDeleteThank you Mark. Indeed it was from Ainsty Castings
ReplyDeleteSplended looking game there Phil... a feast of excellence to behold!
ReplyDeleteThank you Paul, much appreciated.
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