Needless to say such was the intensity of the game I did not get to take many photos, here they are
A few notes on how we used the Bolt Action dice and commanders
Dice
Advance - Move one move and fire.
Run - Move two moves no firing
Fire - Fire
Rally - Rally* Commanders only (See commander notes)
Ambush - Reserve Fire for later in the turn
Down - Lie down and benefit from being in cover
Commanders
Each commander would also get a dice, when activated they could draw another and activate a unit, if they wished to rally he would have to join them and rally them as per the rules using his leadership, he could also join a unit and issue a follow me order again by passing his leadership, they could then move three times.
We did not allow initiative moves, although we may consider this if we play again. I think that covers all we did, Dave will no doubt correct if I have erred.
Who won you may well ask, well lets just say the Carlists, yours truly, snatched defeat from the jaws of victory.
Over at GHQ next week for an Italian Wars game ahead of the WI photo shoot.
PS. We really like the new rules for rockets, last week in the Zulu War game at GHQ, one exploded on leaving the tube in this game it did a U-turn and soared off table behind the battery.
TTFN