This would a green fields beyond game, I chose a scenario from the Bolt Action 2nd. edition rulebook, Point Defence.
The only change I made was that tanks must enter on the road and can only react to events that are directly to their front or in view of the force commander who must be within six inches of the vehicle.
There was no preliminary bombardment, for once my perchance for rolling ones was in my favour as I took command of the Germans.
The road on the British side was on their left flank so Dave decided to concentrate is attack on that flank, spearheaded by the Mark IV and an assault group of tough fighters. The way the three objectives are spaced out in the scenario really compels the defender to deploy on a broad front, even doing this with the force on hand one was always going to be a struggle to defend.
The Mk. IV And The Assault Party Begin Their Attack |
The Lewis Gun Section Advances In Support On Their Right |
Part Of The Initial German Deployment |
When the British second wave came on, Dave sent the two rifle sections with grenade launchers to engage the Germans in the centre, whilst another Lewis gun section was sent in support of the Mark IV and assault group.
The German reserves were a little tardy in their arrival, giving the British time to envelope the flank. The Germans only really had the A7V to counter the Mark IV, but it would have taken too long for it to get the order to turn around and advance to engage it.
Troops From The Second Wave Take Cover In The Ruins |
The British Advance In The Centre |
Meanwhile They Envelope The German Flank |
The Lewis Section Advances In Support |
The British Make A Dash For The Hedge Line |
The A7V Arrives, A Little Too Late |
The German Flank Is About To Be Turned |
We got half way through turn five, by then it seemed obvious that the British, having gained the one objective were not going to get another one needed for a win and the Germans were not going to capture the one gained back.
Maybe with a turn seven the British could gain the objective, we diced early, a two so no turn seven. We decided to end the game there, a draw. Reflecting on the scenario afterwards we could not see how the defenders could win and similarly it looked highly unlikely that the attackers could win in the six turns either.
Have you played it and got a win?
If you follow Dave's blog you will see that he as being going at the Italian Wars project like the Titfield Thunderbolt, meanwhile in line with the Medici adage "slowly with haste" I am going at a more sedate rate, but here is my fourth base for the project, I also have eleven figures finished for the pike unit.
No game next week with the Easter holiday and with Dave's hip op in the offing all being well the next game the following week at GHQ will be my last for a while.
TTFN